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import { plugin, logger } from "@eniac/flexdesigner"
import { setCiderToken, testConnection, getTrackInfo, togglePlayPause, nextTrack, previousTrack, getVolume, setVolume, getListeningMode, setListeningMode, getPlaybackProgress } from "./musicControl"
import { renderNowPlaying } from "./canvasRenderer"
import { getAvailableFontFamilies, normalizeAppearance } from "./appearance"
const activeKeys = new Map()
const activeVolumeKeys = new Map()
const activeListeningModeKeys = new Map()
const listeningControls = new Map([
["com.sonw.cider.listeningMode", null],
["com.sonw.cider.listeningModeOff", "off"],
["com.sonw.cider.listeningModeGaming", "game"],
["com.sonw.cider.listeningModeUnwind", "antifatigue"],
])
const listeningVisuals = {
off: { title: "Off", icon: "mdi mdi-close-box-outline" },
game: { title: "Gaming", icon: "mdi mdi-gamepad-variant-outline" },
antifatigue: { title: "Unwind", icon: "mdi mdi-bed-king-outline" },
}
const listeningModeOrder = ["off", "game", "antifatigue"]
let currentListeningMode = null
let listeningToken = ""
let listeningRevision = 0
let listeningRefreshPromise
let listeningRefreshAgain = false
let listeningWriteQueue = Promise.resolve()
let pendingListeningWrites = 0
let configRevision = 0
let refreshPromise
let refreshAgain = false
let redrawAgain = false
let appearance = normalizeAppearance()
let renderErrorReported = false
let nowPlayingRevision = 0
let cachedNowPlaying = null
let cachedProgress = null
let metadataRefreshAt = 0
let overlayVisibleUntil = 0
let overlayHideTimer = null
let lastOverlayPlaybackState = null
let overlayActionPending = false
let overlaySession = 0
let volumeRefreshPromise
let volumeWritePromise
let pendingVolume = null
let volumeRevision = 0
let volumeWriteAt = 0
let volumeSyncAfter = 0
function keyId(serialNumber, key) {
return `${serialNumber}:${key.uid}`
}
function cancelOverlayTimeout() {
if (overlayHideTimer) clearTimeout(overlayHideTimer)
overlayHideTimer = null
overlayVisibleUntil = 0
}
function resetOverlay() {
cancelOverlayTimeout()
lastOverlayPlaybackState = null
overlayActionPending = false
overlaySession++
}
function showTemporaryOverlay() {
cancelOverlayTimeout()
if (!activeKeys.size || !appearance.showPlayPauseOverlay || !appearance.autoHidePlayPauseOverlay) return
overlayVisibleUntil = Date.now() + appearance.playPauseOverlayHideDelaySeconds * 1000
const timer = setTimeout(() => {
// Ignore a cancelled callback that was already queued before a layout/save.
if (overlayHideTimer !== timer) return
overlayHideTimer = null
overlayVisibleUntil = 0
if (activeKeys.size && cachedNowPlaying) void refreshNowPlaying(false, true)
}, appearance.playPauseOverlayHideDelaySeconds * 1000)
overlayHideTimer = timer
timer.unref()
}
function observeOverlayPlayback(state) {
if (state !== "playing" && state !== "paused") {
resetOverlay()
return
}
if (state !== lastOverlayPlaybackState || overlayActionPending) showTemporaryOverlay()
lastOverlayPlaybackState = state
overlayActionPending = false
}
function applyConfig(config) {
const nextAppearance = normalizeAppearance(config)
const appearanceChanged = JSON.stringify(appearance) !== JSON.stringify(nextAppearance)
const overlayChanged = appearance.showPlayPauseOverlay !== nextAppearance.showPlayPauseOverlay ||
appearance.autoHidePlayPauseOverlay !== nextAppearance.autoHidePlayPauseOverlay ||
appearance.playPauseOverlayHideDelaySeconds !== nextAppearance.playPauseOverlayHideDelaySeconds
appearance = nextAppearance
const token = typeof config?.ciderToken === "string" ? config.ciderToken : ""
const tokenChanged = token !== listeningToken
configRevision++
if (tokenChanged) {
cachedNowPlaying = null
cachedProgress = null
metadataRefreshAt = 0
resetOverlay()
}
if (overlayChanged) {
cancelOverlayTimeout()
if (lastOverlayPlaybackState) showTemporaryOverlay()
}
if (tokenChanged) {
setCiderToken(token)
listeningRevision++
listeningToken = token
currentListeningMode = null
for (const entry of activeListeningModeKeys.values()) entry.visualState = undefined
volumeRevision++
pendingVolume = null
for (const entry of activeVolumeKeys.values()) entry.value = undefined
}
return { tokenChanged, appearanceChanged }
}
async function loadConfig() {
const revision = configRevision
try {
const config = await plugin.getConfig()
if (revision === configRevision) applyConfig(config)
} catch {
logger.warn("Could not load Cider settings.")
}
}
async function refreshNowPlaying(refreshMetadata = true, redrawCached = false) {
if (refreshMetadata) {
nowPlayingRevision++
refreshAgain = true
}
if (redrawCached) {
nowPlayingRevision++
redrawAgain = true
}
// Timer ticks never queue extra work behind a slow API, image, or device.
if (refreshPromise) return refreshPromise
refreshPromise = (async () => {
do {
const forceMetadata = refreshAgain
refreshAgain = false
const useCached = redrawAgain && !forceMetadata && cachedNowPlaying
redrawAgain = false
if (!activeKeys.size) break
const revision = configRevision
const displayRevision = nowPlayingRevision
const entries = [...activeKeys]
const isCurrent = () => revision === configRevision && displayRevision === nowPlayingRevision
const progress = useCached ? cachedProgress : await getPlaybackProgress()
if (!isCurrent()) continue
const trackChanged = progress && (
(progress.trackId && progress.trackId !== cachedNowPlaying?.trackId) ||
(cachedProgress && (progress.duration !== cachedProgress.duration || progress.currentTime < cachedProgress.currentTime))
)
if (!useCached && (forceMetadata || !cachedNowPlaying || Date.now() >= metadataRefreshAt || trackChanged || (cachedProgress && !progress))) {
const metadata = await getTrackInfo()
if (!isCurrent()) continue
cachedNowPlaying = metadata
metadataRefreshAt = Date.now() + 3000
}
cachedProgress = progress
const mismatchedTrack = progress?.trackId && cachedNowPlaying.trackId && progress.trackId !== cachedNowPlaying.trackId
// A track can change between v2 timing and v1 metadata requests.
if (mismatchedTrack) metadataRefreshAt = 0
const track = { ...cachedNowPlaying, progress: cachedNowPlaying.isRunning === false || mismatchedTrack ? null : progress }
// Only a fresh authoritative snapshot can reveal an action's resulting state.
if (!useCached) observeOverlayPlayback(track.progress?.state)
const effectiveOverlayVisible = appearance.showPlayPauseOverlay &&
(!appearance.autoHidePlayPauseOverlay || Date.now() < overlayVisibleUntil)
const renderAppearance = { ...appearance, showPlayPauseOverlay: effectiveOverlayVisible }
const frame = JSON.stringify([track.title, track.artist, track.artwork, track.progress?.currentTime, track.progress?.duration,
track.progress?.state, effectiveOverlayVisible, appearance.timelineColor, appearance.fontFamily, appearance.fontSize])
for (const [id, entry] of entries) {
if (!isCurrent()) break
if (activeKeys.get(id) !== entry || (!forceMetadata && entry.frame === frame)) continue
const { serialNumber, key } = entry
const imageData = await renderNowPlaying(track, key, renderAppearance)
if (!isCurrent() || activeKeys.get(id) !== entry) continue
const drawKey = {
...key,
style: { ...key.style, showImage: true, showIcon: false, showTitle: false },
}
const result = await plugin.draw(serialNumber, drawKey, "base64", imageData)
if (result?.status !== "error" && isCurrent() && activeKeys.get(id) === entry) entry.frame = frame
}
renderErrorReported = false
} while (refreshAgain || redrawAgain)
})().catch(() => {
if (!renderErrorReported) logger.warn("Could not update the Cider display.")
renderErrorReported = true
}).finally(() => {
refreshPromise = null
})
return refreshPromise
}
async function refreshVolume() {
if (!activeVolumeKeys.size || volumeWritePromise || Date.now() < volumeSyncAfter) return
if (volumeRefreshPromise) return volumeRefreshPromise
const revision = volumeRevision
volumeRefreshPromise = (async () => {
const volume = await getVolume()
if (volume === null || revision !== volumeRevision || volumeWritePromise || Date.now() < volumeSyncAfter) return
const value = Math.round(volume * 100)
for (const [id, entry] of activeVolumeKeys) {
if (revision !== volumeRevision) break
if (entry.value === value || activeVolumeKeys.get(id) !== entry) continue
const result = await plugin.setSlider(entry.serialNumber, entry.key, value)
if (result?.status !== "error" && revision === volumeRevision) entry.value = value
}
})().catch(() => {
// A disconnected device or unavailable Cider is retried on the next refresh.
}).finally(() => {
volumeRefreshPromise = null
})
return volumeRefreshPromise
}
async function drawListeningMode() {
const revision = listeningRevision
for (const [id, entry] of activeListeningModeKeys) {
if (revision !== listeningRevision) break
if (activeListeningModeKeys.get(id) !== entry) continue
const directMode = listeningControls.get(entry.key.cid)
const mode = directMode ?? currentListeningMode ?? "off"
const active = directMode !== null && directMode === currentListeningMode
const visualState = `${mode}:${active}`
if (entry.visualState === visualState) continue
const visual = listeningVisuals[mode]
const drawKey = {
...entry.key,
title: visual.title,
style: {
...entry.key.style,
icon: visual.icon,
showImage: false,
showIcon: true,
showTitle: true,
bgColor: active ? "#244a66" : entry.key.style?.bgColor || "#000000",
},
}
try {
const result = await plugin.draw(entry.serialNumber, drawKey, "draw")
if (result?.status !== "error" && revision === listeningRevision && activeListeningModeKeys.get(id) === entry) {
entry.visualState = visualState
}
} catch {
// Retry disconnected keys on the next shared refresh.
}
}
}
async function refreshListeningMode() {
if (!activeListeningModeKeys.size) return
if (pendingListeningWrites) return drawListeningMode()
if (listeningRefreshPromise) {
listeningRefreshAgain = true
return listeningRefreshPromise
}
listeningRefreshPromise = (async () => {
do {
listeningRefreshAgain = false
if (!activeListeningModeKeys.size || pendingListeningWrites) break
const revision = listeningRevision
const mode = await getListeningMode()
if (revision !== listeningRevision) continue
if (mode !== null) currentListeningMode = mode
await drawListeningMode()
} while (listeningRefreshAgain)
})().catch(() => {
// A v2 failure must not interrupt playback, artwork, or Volume refreshes.
}).finally(() => {
listeningRefreshPromise = null
})
return listeningRefreshPromise
}
function changeListeningMode(directMode) {
const revision = configRevision
pendingListeningWrites++
listeningRevision++ // Invalidate a poll that started before this click.
const operation = listeningWriteQueue.then(async () => {
if (revision !== configRevision) return false
let target = directMode
if (target === null) {
const mode = await getListeningMode() ?? currentListeningMode ?? "off"
target = listeningModeOrder[(listeningModeOrder.indexOf(mode) + 1) % listeningModeOrder.length]
}
if (revision !== configRevision) return false
const mode = await setListeningMode(target)
if (mode === null || revision !== configRevision) return false
currentListeningMode = mode
listeningRevision++
await drawListeningMode()
return true
}).catch(() => false).finally(() => {
pendingListeningWrites--
})
// Serialize rapid presses so each cycle starts from the previous result.
listeningWriteQueue = operation
return operation
}
function changeVolume(volume) {
pendingVolume = volume
volumeRevision++
for (const entry of activeVolumeKeys.values()) entry.value = undefined
if (!volumeWritePromise) {
volumeWritePromise = (async () => {
let success = false
try {
while (pendingVolume !== null) {
const wait = 75 - (Date.now() - volumeWriteAt)
if (wait > 0) await new Promise(resolve => setTimeout(resolve, wait))
if (pendingVolume === null) break
const value = pendingVolume
const revision = configRevision
pendingVolume = null
volumeWriteAt = Date.now()
success = await setVolume(value)
if (revision !== configRevision) success = false
}
} finally {
volumeWritePromise = null
volumeSyncAfter = Date.now() + 300
}
return success
})()
}
return volumeWritePromise
}
plugin.on("plugin.alive", async ({ serialNumber, keys }) => {
const replacesNowPlaying = [...activeKeys.values()].some(entry => entry.serialNumber === serialNumber) ||
keys.some(key => key.cid === "com.sonw.cider.nowPlaying")
if (replacesNowPlaying) {
resetOverlay()
nowPlayingRevision++
}
// FlexDesigner reuses numeric UIDs on layout upload without sending plugin.dead.
// Replace this device's snapshot before any asynchronous render can resume.
for (const [id, entry] of activeKeys) {
if (entry.serialNumber === serialNumber) activeKeys.delete(id)
}
for (const [id, entry] of activeVolumeKeys) {
if (entry.serialNumber === serialNumber) activeVolumeKeys.delete(id)
}
for (const [id, entry] of activeListeningModeKeys) {
if (entry.serialNumber === serialNumber) activeListeningModeKeys.delete(id)
}
for (const key of keys) {
if (key.cid === "com.sonw.cider.nowPlaying") {
activeKeys.set(keyId(serialNumber, key), { serialNumber, key })
}
if (key.cid === "com.sonw.cider.volume") {
activeVolumeKeys.set(keyId(serialNumber, key), { serialNumber, key })
}
if (listeningControls.has(key.cid)) {
activeListeningModeKeys.set(keyId(serialNumber, key), { serialNumber, key })
}
}
await loadConfig()
await Promise.all([refreshNowPlaying(), refreshVolume(), refreshListeningMode()])
})
plugin.on("plugin.dead", ({ serialNumber, keys }) => {
for (const key of keys) {
activeKeys.delete(keyId(serialNumber, key))
activeVolumeKeys.delete(keyId(serialNumber, key))
activeListeningModeKeys.delete(keyId(serialNumber, key))
}
if (!activeKeys.size) resetOverlay()
})
plugin.on("plugin.config.updated", async (payload) => {
// FlexDesigner sends config directly; some SDK examples wrap it in { config }.
// A notification without a full config must never erase the live connection.
let config = payload?.config ?? payload
const isConfig = value => value && typeof value === "object" && !Array.isArray(value) && Object.hasOwn(value, "ciderToken")
if (!isConfig(config)) {
const revision = configRevision
try { config = await plugin.getConfig() }
catch { logger.warn("Could not reload Cider settings."); return }
if (revision !== configRevision || !isConfig(config)) return
}
const { tokenChanged, appearanceChanged } = applyConfig(config)
if (tokenChanged) {
await Promise.all([refreshNowPlaying(), refreshVolume(), refreshListeningMode()])
} else if (appearanceChanged) {
// Reuse the existing playback snapshot; appearance changes need no API poll.
await refreshNowPlaying(false, true)
}
})
plugin.on("ui.message", async (payload) => {
if (payload?.data === "cider-list-fonts") {
try { return { success: true, fonts: getAvailableFontFamilies() } }
catch { return { success: false, fonts: [] } }
}
if (payload?.data !== "cider-test-connection") return { success: false }
return { success: await testConnection(payload.ciderToken) }
})
plugin.on("plugin.data", async ({ data }) => {
if (listeningControls.has(data?.key?.cid)) {
const success = await changeListeningMode(listeningControls.get(data.key.cid))
return { status: success ? "success" : "error" }
}
if (data?.key?.cid === "com.sonw.cider.volume") {
const raw = data.value
const value = typeof raw === "number" || (typeof raw === "string" && raw.trim()) ? Number(raw) : NaN
if (!Number.isFinite(value)) return { status: "error" }
const success = await changeVolume(Math.max(0, Math.min(100, value)) / 100)
return { status: success ? "success" : "error" }
}
const actions = {
"com.sonw.cider.nowPlaying": togglePlayPause,
"com.sonw.cider.playPause": togglePlayPause,
"com.sonw.cider.next": nextTrack,
"com.sonw.cider.previous": previousTrack,
}
const action = actions[data?.key?.cid]
if (!action) return { status: "error" }
const session = overlaySession
const revision = configRevision
const success = await action()
if (success && action === togglePlayPause && session === overlaySession && revision === configRevision) {
overlayActionPending = true
}
void refreshNowPlaying()
return { status: success ? "success" : "error" }
})
setInterval(() => {
void refreshVolume()
void refreshListeningMode()
}, 3000).unref()
setInterval(() => { void refreshNowPlaying(false) }, 1000).unref()
plugin.start()
// This SDK can read config only after its WebSocket connection opens.
plugin.transport.ws.once("open", loadConfig)