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Copy pathMultiplayerSetUp.Designer.cs
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189 lines (183 loc) · 9.27 KB
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namespace Game_1._1
{
partial class MultiplayerSetUp
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.textBox1 = new System.Windows.Forms.TextBox();
this.textBox2 = new System.Windows.Forms.TextBox();
this.Player1Level = new System.Windows.Forms.ComboBox();
this.Player2level = new System.Windows.Forms.ComboBox();
this.Player1Name = new System.Windows.Forms.Label();
this.Player2Name = new System.Windows.Forms.Label();
this.Quit1 = new System.Windows.Forms.Button();
this.StartFromMulti = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(69, 96);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(171, 20);
this.textBox1.TabIndex = 0;
this.textBox1.TextChanged += new System.EventHandler(this.textBox1_TextChanged);
//
// textBox2
//
this.textBox2.Location = new System.Drawing.Point(554, 96);
this.textBox2.Name = "textBox2";
this.textBox2.Size = new System.Drawing.Size(171, 20);
this.textBox2.TabIndex = 1;
this.textBox2.TextChanged += new System.EventHandler(this.textBox2_TextChanged);
//
// Player1Level
//
this.Player1Level.FormattingEnabled = true;
this.Player1Level.Location = new System.Drawing.Point(99, 247);
this.Player1Level.Name = "Player1Level";
this.Player1Level.Size = new System.Drawing.Size(121, 21);
this.Player1Level.TabIndex = 2;
//
// Player2level
//
this.Player2level.FormattingEnabled = true;
this.Player2level.Location = new System.Drawing.Point(604, 247);
this.Player2level.Name = "Player2level";
this.Player2level.Size = new System.Drawing.Size(121, 21);
this.Player2level.TabIndex = 3;
//
// Player1Name
//
this.Player1Name.AutoSize = true;
this.Player1Name.BackColor = System.Drawing.Color.SlateGray;
this.Player1Name.Font = new System.Drawing.Font("Poor Richard", 20.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.Player1Name.ForeColor = System.Drawing.Color.Purple;
this.Player1Name.Location = new System.Drawing.Point(26, 58);
this.Player1Name.Name = "Player1Name";
this.Player1Name.Size = new System.Drawing.Size(290, 31);
this.Player1Name.TabIndex = 169;
this.Player1Name.Text = "Choose Name for Player1 ";
//
// Player2Name
//
this.Player2Name.AutoSize = true;
this.Player2Name.BackColor = System.Drawing.Color.SlateGray;
this.Player2Name.Font = new System.Drawing.Font("Poor Richard", 20.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.Player2Name.ForeColor = System.Drawing.Color.Purple;
this.Player2Name.Location = new System.Drawing.Point(496, 60);
this.Player2Name.Name = "Player2Name";
this.Player2Name.Size = new System.Drawing.Size(291, 31);
this.Player2Name.TabIndex = 170;
this.Player2Name.Text = "Choose Name for Player2";
//
// Quit1
//
this.Quit1.BackColor = System.Drawing.SystemColors.ButtonShadow;
this.Quit1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.Quit1.Font = new System.Drawing.Font("Poor Richard", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.Quit1.Location = new System.Drawing.Point(743, 636);
this.Quit1.Name = "Quit1";
this.Quit1.Size = new System.Drawing.Size(74, 41);
this.Quit1.TabIndex = 171;
this.Quit1.Text = "Quit";
this.Quit1.UseVisualStyleBackColor = false;
this.Quit1.Click += new System.EventHandler(this.Quit1_Click);
//
// StartFromMulti
//
this.StartFromMulti.BackColor = System.Drawing.SystemColors.WindowFrame;
this.StartFromMulti.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.StartFromMulti.Font = new System.Drawing.Font("Poor Richard", 39.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.StartFromMulti.Location = new System.Drawing.Point(195, 553);
this.StartFromMulti.Name = "StartFromMulti";
this.StartFromMulti.Size = new System.Drawing.Size(438, 81);
this.StartFromMulti.TabIndex = 172;
this.StartFromMulti.Text = "Start!";
this.StartFromMulti.UseVisualStyleBackColor = false;
this.StartFromMulti.Click += new System.EventHandler(this.StartFromMulti_Click);
//
// label1
//
this.label1.AutoSize = true;
this.label1.BackColor = System.Drawing.Color.SlateGray;
this.label1.Font = new System.Drawing.Font("Poor Richard", 15.75F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label1.ForeColor = System.Drawing.Color.Purple;
this.label1.Location = new System.Drawing.Point(49, 220);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(228, 24);
this.label1.TabIndex = 173;
this.label1.Text = "Choose Level for Player1";
//
// label2
//
this.label2.AutoSize = true;
this.label2.BackColor = System.Drawing.Color.SlateGray;
this.label2.Font = new System.Drawing.Font("Poor Richard", 15.75F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label2.ForeColor = System.Drawing.Color.Purple;
this.label2.Location = new System.Drawing.Point(535, 220);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(229, 24);
this.label2.TabIndex = 174;
this.label2.Text = "Choose Level for Player2";
//
// MultiplayerSetUp
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackgroundImage = global::Game_1._1.Properties.Resources.Background;
this.ClientSize = new System.Drawing.Size(839, 689);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.StartFromMulti);
this.Controls.Add(this.Quit1);
this.Controls.Add(this.Player2Name);
this.Controls.Add(this.Player1Name);
this.Controls.Add(this.Player2level);
this.Controls.Add(this.Player1Level);
this.Controls.Add(this.textBox2);
this.Controls.Add(this.textBox1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.Name = "MultiplayerSetUp";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "MultiplayerSetUp";
this.TopMost = true;
this.Load += new System.EventHandler(this.MultiplayerSetUp_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.TextBox textBox2;
private System.Windows.Forms.ComboBox Player1Level;
private System.Windows.Forms.ComboBox Player2level;
private System.Windows.Forms.Label Player1Name;
private System.Windows.Forms.Label Player2Name;
private System.Windows.Forms.Button Quit1;
private System.Windows.Forms.Button StartFromMulti;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
}
}