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Physics-Reactive Entities #11

Description

@Shaptic

I need to integrate a custom physics engine into Zenderer prior to starting any real work on a game.

Necessary components:

  • Basic structures
  • Collision detection (AABB vs. AABB, circle vs. circle)
  • High-level entity wrapper
  • Material data (friction, mass, etc.)
  • Integration
  • Testing
  • Documentation

Possibly look into integrating Box2D instead of rolling my own.

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