diff --git a/.config/DocumentationRules.psd1 b/.config/DocumentationRules.psd1
index 6e240b82..54c93480 100644
--- a/.config/DocumentationRules.psd1
+++ b/.config/DocumentationRules.psd1
@@ -57,7 +57,7 @@
Generator = 'build/ConvertTo-DocumentationHomepage.ps1'
SourceParameter = 'ReadmePath'
Arguments = @{
- Title = 'Game Engine'
+ Title = 'GodComplex'
Description = ''
SiteUrl = 'https://game-engine.subzerodev.com/'
RouteBasePath = 'docs'
diff --git a/README.md b/README.md
index 155c103a..e3787c00 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,8 @@
-# SubZeroDev.GameEngine
+# SubZeroDev.GodComplex
-**Build mechanics once. Create infinite games.**
+**Consequences.**
+
+Build rules once. Explore every consequence.
## Quick Links
@@ -29,13 +31,13 @@ next thirty years.
Apparently that seemed reasonable.
-SubZeroDev.GameEngine politely disagrees.
+SubZeroDev.GodComplex politely disagrees.
Instead of asking how to render another world...
it asks a different question:
-**What if gameplay itself became reusable?**
+**What if interactive rules, decisions, and consequences became reusable?**
---
diff --git a/docs/docusaurus.config.ts b/docs/docusaurus.config.ts
index 7cdcbde3..76e390c1 100644
--- a/docs/docusaurus.config.ts
+++ b/docs/docusaurus.config.ts
@@ -30,8 +30,8 @@ import type * as Preset from '@docusaurus/preset-classic';
const baseUrl = '/';
const config: Config = {
- title: 'Game Engine',
- tagline: 'A deterministic, game-agnostic narrative game platform',
+ title: 'GodComplex',
+ tagline: 'Consequences.',
url: 'https://game-engine.subzerodev.com',
baseUrl,
@@ -91,7 +91,7 @@ const config: Config = {
{
type: 'html',
position: 'left',
- value: `Game Engine`,
+ value: `GodComplex`,
},
{type: 'docSidebar', sidebarId: 'docs', position: 'left', label: 'Docs'},
{type: 'html', position: 'left', value: 'Roadmap'},
diff --git a/docs/src/pages/index.md b/docs/src/pages/index.md
index 4645bba4..ec423f86 100644
--- a/docs/src/pages/index.md
+++ b/docs/src/pages/index.md
@@ -1,10 +1,12 @@
---
-title: 'Game Engine'
+title: 'GodComplex'
---
-# SubZeroDev.GameEngine
+# SubZeroDev.GodComplex
-**Build mechanics once. Create infinite games.**
+**Consequences.**
+
+Build rules once. Explore every consequence.
## Quick Links
@@ -33,13 +35,13 @@ next thirty years.
Apparently that seemed reasonable.
-SubZeroDev.GameEngine politely disagrees.
+SubZeroDev.GodComplex politely disagrees.
Instead of asking how to render another world...
it asks a different question:
-**What if gameplay itself became reusable?**
+**What if interactive rules, decisions, and consequences became reusable?**
---
diff --git a/site/landing.config.ts b/site/landing.config.ts
index bdaeef2a..30fe8888 100644
--- a/site/landing.config.ts
+++ b/site/landing.config.ts
@@ -18,13 +18,13 @@ export default defineLandingPage({
path: "/",
entry: "src/main.tsx",
metadata: {
- title: "SubZeroDev Game Engine — Build mechanics once.",
+ title: "SubZeroDev GodComplex — Build mechanics once.",
description:
- "A deterministic, game-agnostic platform for building reusable narrative-game mechanics.",
+ "A deterministic engine for games, branching narratives, decision trees, guides, surveys and simulations.",
canonicalUrl: "https://game-engine.subzerodev.com/",
openGraph: {
- title: "SubZeroDev Game Engine",
- description: "Build mechanics once. Create infinite games.",
+ title: "SubZeroDev GodComplex",
+ description: "GodComplex — Consequences.",
type: "website",
url: "https://game-engine.subzerodev.com/",
imageUrl: "https://game-engine.subzerodev.com/og-image.png",
@@ -59,12 +59,12 @@ export default defineLandingPage({
path: "/roadmap/",
entry: "src/roadmap/main.tsx",
metadata: {
- title: "Roadmap — SubZeroDev Game Engine",
+ title: "Roadmap — SubZeroDev GodComplex",
description:
- "What SubZeroDev Game Engine has built, what comes next, and why it became a deterministic delivery ledger.",
+ "What SubZeroDev GodComplex has built, what comes next, and why it became a deterministic delivery ledger.",
canonicalUrl: "https://game-engine.subzerodev.com/roadmap/",
openGraph: {
- title: "SubZeroDev Game Engine Roadmap",
+ title: "SubZeroDev GodComplex Roadmap",
description:
"What is built, what is next, and why the queue is deterministic.",
type: "website",
diff --git a/site/scripts/verify-build.mjs b/site/scripts/verify-build.mjs
index 518a8459..73ab3d45 100644
--- a/site/scripts/verify-build.mjs
+++ b/site/scripts/verify-build.mjs
@@ -24,9 +24,9 @@ for (const asset of requiredAssets) {
}
const requiredTags = [
- //,
- //,
- //,
+ //,
+ //,
+ //,
//,
//,
//,
@@ -45,7 +45,7 @@ for (const tag of requiredTags) {
}
const roadmapTags = [
- //,
+ //,
//,
//,
/