diff --git a/.config/DocumentationRules.psd1 b/.config/DocumentationRules.psd1 index 6e240b82..54c93480 100644 --- a/.config/DocumentationRules.psd1 +++ b/.config/DocumentationRules.psd1 @@ -57,7 +57,7 @@ Generator = 'build/ConvertTo-DocumentationHomepage.ps1' SourceParameter = 'ReadmePath' Arguments = @{ - Title = 'Game Engine' + Title = 'GodComplex' Description = '' SiteUrl = 'https://game-engine.subzerodev.com/' RouteBasePath = 'docs' diff --git a/README.md b/README.md index 155c103a..e3787c00 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,8 @@ -# SubZeroDev.GameEngine +# SubZeroDev.GodComplex -**Build mechanics once. Create infinite games.** +**Consequences.** + +Build rules once. Explore every consequence. ## Quick Links @@ -29,13 +31,13 @@ next thirty years. Apparently that seemed reasonable. -SubZeroDev.GameEngine politely disagrees. +SubZeroDev.GodComplex politely disagrees. Instead of asking how to render another world... it asks a different question: -**What if gameplay itself became reusable?** +**What if interactive rules, decisions, and consequences became reusable?** --- diff --git a/docs/docusaurus.config.ts b/docs/docusaurus.config.ts index 7cdcbde3..76e390c1 100644 --- a/docs/docusaurus.config.ts +++ b/docs/docusaurus.config.ts @@ -30,8 +30,8 @@ import type * as Preset from '@docusaurus/preset-classic'; const baseUrl = '/'; const config: Config = { - title: 'Game Engine', - tagline: 'A deterministic, game-agnostic narrative game platform', + title: 'GodComplex', + tagline: 'Consequences.', url: 'https://game-engine.subzerodev.com', baseUrl, @@ -91,7 +91,7 @@ const config: Config = { { type: 'html', position: 'left', - value: `Game Engine`, + value: `GodComplex`, }, {type: 'docSidebar', sidebarId: 'docs', position: 'left', label: 'Docs'}, {type: 'html', position: 'left', value: 'Roadmap'}, diff --git a/docs/src/pages/index.md b/docs/src/pages/index.md index 4645bba4..ec423f86 100644 --- a/docs/src/pages/index.md +++ b/docs/src/pages/index.md @@ -1,10 +1,12 @@ --- -title: 'Game Engine' +title: 'GodComplex' --- -# SubZeroDev.GameEngine +# SubZeroDev.GodComplex -**Build mechanics once. Create infinite games.** +**Consequences.** + +Build rules once. Explore every consequence. ## Quick Links @@ -33,13 +35,13 @@ next thirty years. Apparently that seemed reasonable. -SubZeroDev.GameEngine politely disagrees. +SubZeroDev.GodComplex politely disagrees. Instead of asking how to render another world... it asks a different question: -**What if gameplay itself became reusable?** +**What if interactive rules, decisions, and consequences became reusable?** --- diff --git a/site/landing.config.ts b/site/landing.config.ts index bdaeef2a..30fe8888 100644 --- a/site/landing.config.ts +++ b/site/landing.config.ts @@ -18,13 +18,13 @@ export default defineLandingPage({ path: "/", entry: "src/main.tsx", metadata: { - title: "SubZeroDev Game Engine — Build mechanics once.", + title: "SubZeroDev GodComplex — Build mechanics once.", description: - "A deterministic, game-agnostic platform for building reusable narrative-game mechanics.", + "A deterministic engine for games, branching narratives, decision trees, guides, surveys and simulations.", canonicalUrl: "https://game-engine.subzerodev.com/", openGraph: { - title: "SubZeroDev Game Engine", - description: "Build mechanics once. Create infinite games.", + title: "SubZeroDev GodComplex", + description: "GodComplex — Consequences.", type: "website", url: "https://game-engine.subzerodev.com/", imageUrl: "https://game-engine.subzerodev.com/og-image.png", @@ -59,12 +59,12 @@ export default defineLandingPage({ path: "/roadmap/", entry: "src/roadmap/main.tsx", metadata: { - title: "Roadmap — SubZeroDev Game Engine", + title: "Roadmap — SubZeroDev GodComplex", description: - "What SubZeroDev Game Engine has built, what comes next, and why it became a deterministic delivery ledger.", + "What SubZeroDev GodComplex has built, what comes next, and why it became a deterministic delivery ledger.", canonicalUrl: "https://game-engine.subzerodev.com/roadmap/", openGraph: { - title: "SubZeroDev Game Engine Roadmap", + title: "SubZeroDev GodComplex Roadmap", description: "What is built, what is next, and why the queue is deterministic.", type: "website", diff --git a/site/scripts/verify-build.mjs b/site/scripts/verify-build.mjs index 518a8459..73ab3d45 100644 --- a/site/scripts/verify-build.mjs +++ b/site/scripts/verify-build.mjs @@ -24,9 +24,9 @@ for (const asset of requiredAssets) { } const requiredTags = [ - //, - //, - //, + //, + //, + //, //, //, //, @@ -45,7 +45,7 @@ for (const tag of requiredTags) { } const roadmapTags = [ - //, + //, //, //, /