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Comfortable display density
Compact display density
27. Naval battles
enhancement
aDDOS12/WGEngine#27
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Beta: Naval Battles
26. Write technical documentation (PDF)
documentation
aDDOS12/WGEngine#26
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 4: Final Documentation
25. Set company and product name in Player Settings
enhancement
aDDOS12/WGEngine#25
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 3: Gameplay & Polish
24. UI visual polish
enhancement
aDDOS12/WGEngine#24
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 3: Gameplay & Polish
23. Track moving targets during turn resolution
enhancement
aDDOS12/WGEngine#23
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 3: Gameplay & Polish
22. Update README to match current features
documentation
aDDOS12/WGEngine#22
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 2: Refactor & Documentation
21. Minor fixes from code review
refactor
aDDOS12/WGEngine#21
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 2: Refactor & Documentation
20. Translate comments and add XML documentation
documentation
aDDOS12/WGEngine#20
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 2: Refactor & Documentation
19. Move hard-coded UI strings to localization tables
enhancement
aDDOS12/WGEngine#19
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 2: Refactor & Documentation
18. Harden the save system
enhancement
aDDOS12/WGEngine#18
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 2: Refactor & Documentation
17. Centralize template loading
refactor
aDDOS12/WGEngine#17
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 2: Refactor & Documentation
16. Reduce singleton dependencies and fix initialization order
refactor
aDDOS12/WGEngine#16
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 2: Refactor & Documentation
15. Single shared sprite library for token graphics
refactor
aDDOS12/WGEngine#15
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 2: Refactor & Documentation
14. Single source of truth for units on the board
refactor
aDDOS12/WGEngine#14
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 2: Refactor & Documentation
13. Split BattleManager into focused classes
refactor
aDDOS12/WGEngine#13
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 2: Refactor & Documentation
12. Separate unit templates from battle state
refactor
aDDOS12/WGEngine#12
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 2: Refactor & Documentation
11. Create architecture map
documentation
aDDOS12/WGEngine#11
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 2: Refactor & Documentation
10. Validate unit and modifier data
bug
aDDOS12/WGEngine#10
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 1: Stabilization
9. Fix stale and invalid order arrows
bug
aDDOS12/WGEngine#9
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 1: Stabilization
8. Block orders while a turn is resolving
bug
aDDOS12/WGEngine#8
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 1: Stabilization
7. Log combat events during turn resolution
bug
aDDOS12/WGEngine#7
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 1: Stabilization
6. Persist modifiers and facing direction in save files
bug
aDDOS12/WGEngine#6
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 1: Stabilization
5. Restore unit HP when loading a save
bug
aDDOS12/WGEngine#5
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 1: Stabilization
4. Fix double damage in mutual engagements
bug
aDDOS12/WGEngine#4
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 1: Stabilization
3. Convert console-based test scripts into automated tests
tests
aDDOS12/WGEngine#3
·
Filter by author
aDDOS12
opened
on Sep 17, 2026
·
Alpha 1: Stabilization
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