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Add further graphics options in Graphics Editor #47

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@rchristie

Several Graphics settings, many quite obscure, are not yet editable in the GraphicsEditorWidget, including:

  • Graphics name (probably needs Scenefilter to be exploited first)
  • Streamline seed element (streamlines need some testing and fixes in Zinc first; stops on some element boundaries).
  • PolygonRenderMode can be an enum chooser instead of a wireframe flag (but it won't make a difference until more modes are added).
  • Font chooser needs to be tested once there is more than one font.

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