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Win10 mode: shader windows aren't borderless #33

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@ilonachan

Exactly what the title says: when a background window is created with the win10 mode, it has a border. In a single-screen setup this wouldn't be visible, but on a multi-monitor setup this border overlaps onto other monitors (and above the other shadow windows running in parallel on those monitors). For some reason the (correctly set) GLFW hint DECORATED=FALSE isn't respected; however, setting it explicitly as a window attribute does work, and is my proposed fix.

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