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Copy pathDekiInputModule.cpp
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111 lines (87 loc) · 2.68 KB
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/**
* @file DekiInputPackage.cpp
* @brief Package entry point for deki-input DLL
*
* Exports the standard Deki plugin interface so the editor
* can load deki-input.dll and register its components (InputCollider).
*/
#include "DekiInputPackage.h"
#include "interop/DekiPlugin.h"
#include "InputCollider.h"
#include "DekiInputInit.h"
#include "DekiEngine.h"
#include "reflection/ComponentRegistry.h"
#include "reflection/ComponentFactory.h"
#ifdef DEKI_EDITOR
#ifndef DEKI_PLUGIN_EXPORTS
// Auto-generated registration helpers (standalone DLL only)
extern void DekiInput_RegisterComponents();
extern int DekiInput_GetAutoComponentCount();
extern const DekiComponentMeta* DekiInput_GetAutoComponentMeta(int index);
// Track if already registered to avoid duplicates
static bool s_InputRegistered = false;
extern "C" {
/**
* @brief Ensure deki-input package is loaded and components are registered
*/
DEKI_INPUT_API int DekiInput_EnsureRegistered(void)
{
if (s_InputRegistered)
return DekiInput_GetAutoComponentCount();
s_InputRegistered = true;
DekiInput_RegisterComponents();
// Initialize input system (idempotent — may already be initialized
// by deki_init_package_systems() during DekiEngine::Initialize())
DekiInput_InitSystem();
return DekiInput_GetAutoComponentCount();
}
} // extern "C"
#endif // DEKI_PLUGIN_EXPORTS
// =============================================================================
// Plugin metadata (for dynamic loading compatibility)
// =============================================================================
extern "C" {
#ifndef DEKI_PLUGIN_EXPORTS
DEKI_PLUGIN_API const char* DekiPlugin_GetName(void)
{
return "Deki Input Package";
}
DEKI_PLUGIN_API const char* DekiPlugin_GetVersion(void)
{
#ifdef DEKI_PACKAGE_VERSION
return DEKI_PACKAGE_VERSION;
#else
return "0.0.0-dev";
#endif
}
DEKI_PLUGIN_API int DekiPlugin_Init(void)
{
return 0;
}
DEKI_PLUGIN_API void DekiPlugin_Shutdown(void)
{
DekiInput_ShutdownSystem();
s_InputRegistered = false;
}
DEKI_PLUGIN_API int DekiPlugin_GetComponentCount(void)
{
return DekiInput_GetAutoComponentCount();
}
DEKI_PLUGIN_API const DekiComponentMeta* DekiPlugin_GetComponentMeta(int index)
{
return DekiInput_GetAutoComponentMeta(index);
}
DEKI_PLUGIN_API void DekiPlugin_RegisterComponents(void)
{
DekiInput_EnsureRegistered();
}
#endif // DEKI_PLUGIN_EXPORTS
// =============================================================================
// Package-specific feature API
// =============================================================================
DEKI_INPUT_API const char* DekiInput_GetName(void)
{
return "Input";
}
} // extern "C"
#endif // DEKI_EDITOR