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Copy pathDekiRenderingModule.cpp
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112 lines (88 loc) · 2.89 KB
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/**
* @file DekiRenderingPackage.cpp
* @brief Package entry point for deki-rendering DLL
*
* Registers the rendering subsystem with DekiEngine.
* For editor builds, this is a separate DLL that can be hot-reloaded.
* For runtime builds, sources are statically linked into the engine.
*/
#include "DekiRenderingPackage.h"
#include "DekiRenderingInit.h"
#include "DekiEngine.h"
#include "DekiLogSystem.h"
#include "interop/DekiPlugin.h"
#include "CameraComponent.h"
#include "RendererComponent.h"
#include "reflection/ComponentRegistry.h"
#include "reflection/ComponentFactory.h"
#ifdef DEKI_EDITOR
#ifndef DEKI_PLUGIN_EXPORTS
// Auto-generated registration helpers (standalone DLL only)
extern void DekiRendering_RegisterComponents();
extern int DekiRendering_GetAutoComponentCount();
extern const DekiComponentMeta* DekiRendering_GetAutoComponentMeta(int index);
static bool s_Registered = false;
extern "C" {
DEKI_RENDERING_API int DekiRendering_EnsureRegistered(void)
{
if (s_Registered)
return DekiRendering_GetAutoComponentCount();
s_Registered = true;
// Auto-generated: registers rendering components with ComponentRegistry + ComponentFactory
DekiRendering_RegisterComponents();
// Initialize the rendering system (idempotent — may already be initialized
// by deki_init_package_systems() during DekiEngine::Initialize())
DekiRendering_InitSystem();
return DekiRendering_GetAutoComponentCount();
}
} // extern "C"
#endif // DEKI_PLUGIN_EXPORTS
// =============================================================================
// Plugin metadata (for dynamic loading compatibility)
// =============================================================================
extern "C" {
#ifndef DEKI_PLUGIN_EXPORTS
DEKI_PLUGIN_API const char* DekiPlugin_GetName(void)
{
return "Deki Rendering Package";
}
DEKI_PLUGIN_API const char* DekiPlugin_GetVersion(void)
{
#ifdef DEKI_PACKAGE_VERSION
return DEKI_PACKAGE_VERSION;
#else
return "0.0.0-dev";
#endif
}
DEKI_PLUGIN_API int DekiPlugin_Init(void)
{
return 0;
}
DEKI_PLUGIN_API void DekiPlugin_Shutdown(void)
{
// Shutdown the rendering system (shared with non-editor builds)
DekiRendering_ShutdownSystem();
s_Registered = false;
}
DEKI_PLUGIN_API int DekiPlugin_GetComponentCount(void)
{
return DekiRendering_GetAutoComponentCount();
}
DEKI_PLUGIN_API const DekiComponentMeta* DekiPlugin_GetComponentMeta(int index)
{
return DekiRendering_GetAutoComponentMeta(index);
}
DEKI_PLUGIN_API void DekiPlugin_RegisterComponents(void)
{
DekiRendering_EnsureRegistered();
}
#endif // DEKI_PLUGIN_EXPORTS
} // extern "C"
// =============================================================================
// Package-specific API
// =============================================================================
DEKI_RENDERING_API const char* DekiRendering_GetName(void)
{
return "Rendering";
}
#endif // DEKI_EDITOR