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Everything reverts on Packaging - Cant Change Character etc #4

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@cythero

When working inside of the engine, the level and the character we have built work just fine. However, upon exporting/packaging it always
references GameInstanceClass=/Script/MakeLiveMultiplayer.OnlineGameInstance in the DefaultEngine.ini and loads the standard manniquin. How/where can we change what player character is used in this class? As it seems to be hardcoded to reference the defaultpawn.

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