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Desync issue with Loot boxes. #963

Description

@simonlsp

Summary

The loot from storage cages are only synced in item type, but not item info.
For example, the host and client both observed a blueprint, but of different tech.

Environment

  • RimWorld: 1.6.4871
  • Build: Dev branch commit ZhangZh331177@c9fb555
  • DLC: All DLC, Anomaly activated as DLC, but disabled in story teller.
  • OS: Win11 X64

Reproduce

  1. Attack a stronghold.
  2. Open an loot box.
  3. If the item is a blueprint, the tech could be not same, which could cause desync later.

Reproduce details:

  1. Only one player opened and observed the map before the box was opened, we don't know whether this is required for reproducing the bug or not.
  2. We don't know that whether this bug affect other items with info (like special weapon) or not.

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