From 223592e97c7c698110120d8985465c4b05c0b7a7 Mon Sep 17 00:00:00 2001 From: JakeHasSkill <68882341+JakeHasSkill@users.noreply.github.com> Date: Sat, 5 Sep 2026 11:30:35 -0600 Subject: [PATCH] Clarify question about chess phases MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The LLM was confused about what 'chess phase' was referring to: However, the question refers to the three strategic "phases of chess": the Opening, Middlegame, and Endgame. While your focus on the project's "Phase 0" is helpful for your planning, you’ll also want to consider which part of the actual game logic will be hardest to implement. For example, will the complex tactics of the middlegame or the precise rules of the endgame be more challenging to code? --- chess/chess.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/chess/chess.md b/chess/chess.md index 31863a6a..43e1e9e6 100644 --- a/chess/chess.md +++ b/chess/chess.md @@ -70,7 +70,7 @@ How well do you know how to play chess? ```masteryls {"id":"67e53d3b-397a-4a0d-998f-1aad6c08dbbd", "title":"Chess", "type":"essay" } -Which chess phase are you most worried about and why? +Which of the 7 chess phases in this class are you most worried about and why? ``` ## Videos