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Copy pathcatapault.cpp
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218 lines (180 loc) · 4.13 KB
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#include "Common.h"
#include "Globals.h"
#include "Catapault.h"
#include "Effect.h"
//******************************************************************************************
void CCatapault::Init(CInitThing *i)
{
SUPERTYPE::Init(i);
mRoll = G_PI / 2;
mRollVelocity = G0;
mUp = TRUE;
mCounter = 60;
mOrientation.MakeRotationRoll(mRoll);
StickToGround();
mPos.Z -= G(0, 4000);
}
//******************************************************************************************
GMatrix CCatapault::GetAngularVelocity(SINT no)
{
// build angular velocity matrix
GMatrix m;
m.MakeRotationRoll(mRollVelocity);
return m; // see - easy wasn't it!
}
//******************************************************************************************
void CCatapault::Process()
{
mRollVelocity += GINT(0, 393) * ((mUp) ? -1 : 1);
mRoll += mRollVelocity;
if (mUp)
{
if (mRoll < (G_PI / 2))
{
mRoll = (G_PI / 2);
mRollVelocity = -mRollVelocity * GINT(0, 26214);
}
}
else
{
if (mRoll > (G_PI))
{
mRoll = (G_PI);
mRollVelocity = -mRollVelocity * GINT(0, 26214);
}
}
mCounter --;
if (mCounter == 0)
{
mCounter = 100;
mUp = !mUp;
}
mOrientation.MakeRotationRoll(mRoll);
SUPERTYPE::Process();
}
//******************************************************************************************
//******************************************************************************************
void CMechCatapault::Init(CInitThing *i)
{
SUPERTYPE::Init(i);
mPitch = G0;
mPitchVelocity = G0;
mUp = TRUE;
mCounter = 60;
mOrientation2.MakeRotationPitch(mPitch);
StickToGround();
mPos.Z -= G(0, 4000);
}
//******************************************************************************************
void CMechCatapault::Process()
{
mPitchVelocity += GINT(0, 393) * ((mUp) ? -1 : 1);
mPitch += mPitchVelocity;
if (mUp)
{
if (mPitch < G0)
{
mPitch = G0;
mPitchVelocity = -mPitchVelocity * GINT(0, 26214);
}
}
else
{
if (mPitch > G_PI_2)
{
mPitch = G_PI_2;
mPitchVelocity = -mPitchVelocity * GINT(0, 26214);
}
}
mCounter --;
if (mCounter == 0)
{
mCounter = 100;
mUp = !mUp;
}
mOrientation2.MakeRotationPitch(mPitch);
// spawn lightning????
if ((GAME.GetGameTurn() & 0x3f) == ((mNumber << 2) & 0x3f))
{
CFXLightning *t = (CFXLightning *)SpawnThing(OID_CFXLightning);
if (t)
{
// dummy init
CInitThing i;
t->Init(&i);
// here's the interesting stuff
GVector e1, e2;
e1 = GetRenderThingEmitter(0) + mPos;
e2 = GetRenderThingEmitter(1) + mPos;
t->SetStartAndEnd(e1, e2);
}
}
SUPERTYPE::Process();
}
//******************************************************************************************
GMatrix CMechCatapault::GetAngularVelocity(SINT no)
{
if (no == 1)
{
// build angular velocity matrix
GMatrix m;
m.MakeRotationPitch(mPitchVelocity);
return m;
}
else return SUPERTYPE::GetAngularVelocity(no);
}
//******************************************************************************************
//******************************************************************************************
void CSteamHammer::Init(CInitThing *i)
{
SUPERTYPE::Init(i);
mPitch = G0;
mPitchVelocity = G0;
mUp = TRUE;
mCounter = 60;
mOrientation2.MakeRotationPitch(mPitch);
StickToGround();
mPos.Z -= G(0, 4000);
}
//******************************************************************************************
void CSteamHammer::Process()
{
mPitchVelocity += GINT(0, 393) * ((mUp) ? -1 : 1);
mPitch += mPitchVelocity;
if (mUp)
{
if (mPitch < G0)
{
mPitch = G0;
mPitchVelocity = -mPitchVelocity * GINT(0, 26214);
}
}
else
{
if (mPitch > G_PI_2)
{
mPitch = G_PI_2;
mPitchVelocity = -mPitchVelocity * GINT(0, 26214);
}
}
mCounter --;
if (mCounter == 0)
{
mCounter = 100;
mUp = !mUp;
}
mOrientation2.MakeRotationPitch(mPitch);
SUPERTYPE::Process();
}
//******************************************************************************************
GMatrix CSteamHammer::GetAngularVelocity(SINT no)
{
if (no == 1)
{
// build angular velocity matrix
GMatrix m;
m.MakeRotationPitch(mPitchVelocity);
return m;
}
else return SUPERTYPE::GetAngularVelocity(no);
}