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RegionMerge — one town across many regions (Manor Lords)

Claim land next to your town and it becomes part of that town, instead of a separate settlement with its own villagers, storage and treasury. You can also fold an existing settlement into a neighbouring one, and combine as many regions as you like into a single town.

  • Version: 1.0.7
  • Game: Manor Lords 0.8.104 (Steam, Windows)
  • Requires: UE4SS

Features

  • Claim and grow: a newly claimed region that borders your town (or land already merged into it) joins the town automatically. Build there as if it were your home region.
  • Merge existing settlements: select one of your settlements that borders another and press Ctrl+Alt+PageUp. Families, houses, workplaces, goods and treasury move into the neighbouring town.
  • Shared everything: one population, one job pool, one storage, one treasury, one construction queue. Forests and resource patches on merged land belong to the town too: foragers, fishermen and hunters work there like at home, and roads, snapping and burgage plots work on merged land exactly as they do at home.
  • Shared storage everywhere: merged land holds its town's goods, so anything you place there is paid for and supplied from the town. Resource deposits and development perks work on merged land too. The border line between merged regions is hidden.
  • Save-safe: merges are stored in your save and survive reloading.
  • Fair: merged land doesn't get the free starter goods and wealth a new settlement would.
  • Version-safe: on any game version other than 0.8.104 the mod switches itself off and the game runs unchanged.

Installation (short)

  1. Install UE4SS into ManorLords\Binaries\Win64. See INSTALL.md for the tested version and settings.
  2. Download RegionMerge-1.0.7.zip and extract it into your Manor Lords game folder, the one that contains ManorLords.exe. Let it merge folders. The mod ends up in:
    ManorLords\Binaries\Win64\ue4ss\Mods\RegionMerge\
    
  3. Start the game. ue4ss\UE4SS.log should show [RegionMerge] native helper active (OK 0.8.104).

Full step-by-step guide, checks, uninstalling and troubleshooting: INSTALL.md.

Usage

Action How
Merge new land Claim a region that borders your town. It merges within a few seconds.
Merge a settlement Select one of your settlements that borders another, press Ctrl+Alt+PageUp (or console: regionmerge).
Settings Edit ue4ss\Mods\RegionMerge\Scripts\config.lua, then restart the game.
Setting Default Meaning
AutoMergeNewClaims true Merge newly claimed neighbouring land automatically.
StripStarterSupplies true Remove the free starter goods and wealth that settling gives merged land.
HideInnerBorders true Hide the border line inside a merged town.
MergeKey, MergeModifiers "PAGE_UP", { "CONTROL", "ALT" } Hotkey for merging a settlement. Avoid letter keys: the game reacts to its own letters even with Ctrl/Alt held.
SweepSeconds 2 How often the mod checks for new claims.

Important

  • Back up your saves before using it: %LOCALAPPDATA%\ManorLords\Saved\SaveGames
  • A save with merged regions needs the mod to load. Merges can't be undone, and removing the mod from such a save can crash it on load.
  • A game update switches the mod off until a matching update is released.

How it works

Region membership lives in the game's native code, out of reach of Lua. The mod has two parts:

  • RegionMergeNative.dll, a small helper written in C. Before it changes anything it checks the game's code against 0.8.104.
  • Scripts/main.lua, a UE4SS Lua script. It detects claims, runs merges and hides inner borders. Merged land is kept as a native outpost of its town, so the game saves the link itself.

Merged land keeps its own identity on the map. Everything that asks where something is — roads, plot-to-road snapping, burgage plots, borders — gets the land's own answer, which is why those work there exactly as they do anywhere else.

What is shared is the economy. Buildings on merged land are registered with the town, so the town's storage is the real pool; asked what it holds, merged land answers with the town's stock, which is what a building's cost, the goods panel and construction read. The town's villagers work at buildings on merged land, and the land's resource nodes (berries, mushrooms, fish, game, stone) serve the town, so gathering huts there find work.

The full source of the helper is in source/; you can build it yourself (see source/BUILD.md). There is no network access, and the helper only writes its own .status and .log files next to itself.

Compatibility

  • Tested with UE4SS v3.0.1-1136-g35d1795d. Other UE4SS versions are untested.
  • Mods that change regions, settlements or claiming may conflict.
  • Works alongside UE4SS mods that don't touch regions (console enablers, cheat managers and so on).

Changelog

See CHANGELOG.md.

License

MIT © 2026 AJKumarReddy. UE4SS and Manor Lords are not covered by this license.

Credits

  • Author: AJKumarReddy
  • UE4SS by the UE4SS team
  • Manor Lords by Slavic Magic / Hooded Horse. This is an unofficial fan mod.

About

Manor Lords mod: claimed land joins the town it borders - one population, storage, treasury and job pool across many regions. Merge settlements with Ctrl+M. UE4SS, game 0.8.104.

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