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Work done for the Dutch Bridge Association

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Bridge environments ♣️

This github contains an environment for both the bidding (gym-bridge) and playing out the cards (gym-play). Installation is simple:

  • Navigate to the desired local directory where you wish to place the codebase.
  • Run git clone git@github.com:Aleexm/bridge.git
  • Enter the created directory
  • Run pip install -r requirements.txt
  • Run pip install -e gym-bridge
  • Run pip install -e gym-play
  • Run pip install tensorflow==1.5.0 if you want to train another bidding agent.

Gym Play ♠

List of features

  • PlayEnv can fully simulate the playing of the cards, including tricks taken, scoring, IMP conversion, etc.
  • Has an integrated POMCP solver, which you can play against interactively. See run_pomcp.py

Gym Bridge ♥️

OpenAI Gym environment for Bridge Bidding, with an integrated Double-Dummy Solver courtesy of Bo Haglund. Using the DDS, we can check quickly whether a contract was made.

List of Features

Environment overview

  • A hand is encoded as a 52-bitvector of the ordered set of cards, i.e. 2C<2D<...<AH<AS. A '1' indicates this card is held.
  • The vulnerability is encoded as a 2-bitvector. First bit is NS vuln, second bit is EW vuln.
  • The bidding history is encoded as a 318-bitvector, where a 1 in the i-th entry denotes that the i-th bid in the possible maximum bidding sequence is called, i.e. p-p-p|1C-p-p-d-p-p-r-p-p|1D-p-p-d-p-p-r-p-p|...|7N-p-p-d-p-p-r-p-p. The final pass can be inferred. See https://arxiv.org/abs/1903.00900 for details.
  • Observations in this environment are the State, which contains all global information. A Controller then filters the joint observation and passes the correct local information to the acting agent.
  • At each timestep, one of the four agents makes a bid and the state is updated. After three consecutive passes, the bidding phase concludes (4 passes if no contract bid was ever made.).
  • A Double Dummy Solver is used to approximate the tricks made by the declaring partnership.

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