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Fix animation timing and render state - #114

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HollowHorizon merged 1 commit into
devfrom
model-gl-fixes
Oct 1, 2026
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HollowHorizon merged 1 commit into
devfrom
model-gl-fixes

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This patch fixes several animation and rendering issues: clips can start from a server tick and stay aligned when the client joins late; ping-pong and fade timing now respect old world clocks; glTF relative resources are resolved safely; model reloads are queued on the render thread; and VAO/GL buffer state is restored using the correct ARRAY_BUFFER binding for instancing and VFX rendering. It also updates missing texture lookups for newer MC APIs.

This patch fixes several animation and rendering issues: clips can start from a server tick and stay aligned when the client joins late; ping-pong and fade timing now respect old world clocks; glTF relative resources are resolved safely; model reloads are queued on the render thread; and VAO/GL buffer state is restored using the correct ARRAY_BUFFER binding for instancing and VFX rendering. It also updates missing texture lookups for newer MC APIs.
@HollowHorizon
HollowHorizon merged commit 84e4e23 into dev Oct 1, 2026
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