Current plugin version: 1.1.0 (version code 30), using compatible XCef 1.0.0 SDKs.
- Source: UCefViewPlayGroud
- Packages:
- Win64: UCefViewPlayground-UE5.3-Win64
- macOS: UCefViewPlayground-UE5.3-macOS
- Linux: UCefViewPlayground-UE5.3-Linux
Install UCefView for your Unreal Engine version and enable it in the project. Open Project Settings > Engine > UCefView Settings > XCef SDK, download/install a compatible SDK, choose Use for this project, and restart the Editor.
SDK selection is saved in the project's Config/DefaultEditor.ini. Installing a previously configured but missing SDK prompts for a restart when it is not loaded in this Editor.
Editor and PIE load the selected shared SDK directly. Editor builds and Live Coding do not copy or clean its runtime files. Game builds stage the configured runtime into the packaged output; players do not need a shared SDK installation or the Editor SDK manager. This workflow applies to both Engine and project plugins.
CEF runs in the separate XCefHost process, so UCefView can coexist with Unreal's built-in Web Browser plugin. Close Editors using a shared SDK before removing or modifying it.
| Platform | In-Game | Menu |
|---|---|---|
| Windows | ![]() |
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| macOS | ![]() |
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