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Open Game Engine Exchange

This repository contains reference code for the Open Game Engine Exchange (OpenGEX) file format.

For more information about OpenGEX, see opengex.org.

Export Plugins

To use the export plugin for 3ds Max, place the OpenGex.dle file in the Max plugins directory.

To use the export plugin for Maya, place the OpenGex.mll file in the Maya bin/plug-ins directory.

Import Template

The reference importer contains a lot of code that reads an OpenGEX file, validates it, and creates all of the structures necessary to construct a scene. Application-specific processing must be added in the appropriate places to support your own software.

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