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3Dify Studio

Image to 3D on your Mac. Drop a photo, generate a mesh, paint texture; entirely on Apple Silicon with MLX. No cloud queue. Your images and models stay on your Mac.

Apple Silicon · On-device · Native Swift · Metal

3Dify Studio

First launch (important)

Builds are not signed or notarized by Apple, so macOS Gatekeeper will block a fresh download until quarantine is cleared.

Easiest (DMG):

  1. Open the DMG and double-click Install & Open (copies to Applications, clears quarantine, launches).
  2. Fallback: drag 3Dify Studio into Applications, then open it from there.

Zip: unzip, then double-click Install & Open in the same folder.

Manual fallback:

xattr -dr com.apple.quarantine /Applications/3Dify\ Studio.app

Then open 3Dify Studio from Applications.

How it works

  1. Import & clean: Drop a photo, remove the background with Vision or BiRefNet, then refine the mask with brush and lasso (including every multi-view extra).
  2. Generate shape: Pick Hunyuan3D, Trellis 2, or Pixal3D. Add turnaround views for Trellis (and experimental Pixal). Queue batch runs with snapshotted settings.
  3. Texture & export: Bake native UVs or paint Color / PBR. Export GLB, OBJ, STL, or PLY for Blender, engines, AR, or print.

Features

  • Multi-view conditioning: Turnaround extras for Trellis (experimental Pixal). Background removal and mask refine on every view.
  • Batch queue with snapshots: Queue the same project multiple times with different settings. Failures stay marked; the queue keeps going overnight.
  • Three shape engines: Hunyuan3D, Trellis 2, and Pixal3D. Install only what you need.
  • Mask craft: Vision, BiRefNet, BiRefNet HR, Lucida, plus brush and lasso.
  • Private by design: No cloud API for generation. Photos and meshes stay on your Mac. Anonymous product analytics only.
  • Projects & history: Multi-select delete, generation trees, live run indicators, version history.

Models

Download from Hugging Face inside Manage Models, or import a local weights folder.

Pipeline Role Notes
Hunyuan3D 2.0 Shape + Paint SDF shape; Color and PBR paint for any studio mesh
Trellis 2 Shape · Multi-view Structured latents, native UV bake, turnaround conditioning
Pixal3D Shape · Fast path Feed-forward generation, optional MoGe FOV, experimental multi-view

Requirements

  • Apple Silicon Mac (M1 and later)
  • macOS 14 or later
  • Enough free disk for model weights (varies by pipeline)

Download

Grab the latest macOS build from the Releases page. Prefer the DMG, then double-click Install & Open.

  • No credits / no account wall for generation
  • Unlimited local runs on your silicon
  • Export: GLB · OBJ · STL · PLY

Optional support: Support the project.

FAQ

Is generation offline?
Yes for inference. Download model weights from Hugging Face first (some gated repos need a read token). After that, generation runs on your Mac with no cloud queue.

Does anything upload my photos?
No. Photos and meshes are not sent to Fendercorp servers. Generation stays on-device.

Why does macOS say the app is damaged / can’t be opened?
The build is not Apple-signed. Double-click Install & Open on the DMG (or in the unzipped folder), or clear quarantine manually:

xattr -dr com.apple.quarantine /Applications/3Dify\ Studio.app

What is multi-view for?
Extra turnaround photos help Trellis reconstruct the back and sides more faithfully. Pixal multi-view is experimental.

Can I leave a batch running overnight?
Yes. Failed or blocked items are marked; the queue continues with the next run.

License / terms

By using 3Dify Studio you agree to the in-app Terms of Use. Third-party model weights are subject to their own licenses (Hunyuan, Trellis, Pixal, etc.).

© 2026 Fendercorp. Native Swift · MLX · Metal.

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3Dify Studio — native image-to-3D for Apple Silicon.

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