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Garegni/README.md

José Ignacio Alonso Kuri

Unity developer and technical animator (PixelCyto). I build animation tools: procedural animation, rigging and IK.

Featured: Spring IK: three-bone IK for digitigrade legs, as an Animation Rigging constraint.

LinkedIn · ArtStation · Sketchfab

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  1. UnitySpringIK UnitySpringIK Public

    IK Spring Solver for Unity: three-bone IK for digitigrade legs, as an Animation Rigging constraint.

    C#