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Fix crash when using the camera in a networked context
No longer take over view target automatically, the view target must be explicitly set, this is documented in the "Getting Started" section of the wiki
0.17.0
Fix #27 by tying camera movement to delta time (thanks @theMyll)
This will result in slower movement across the board, if you notice your camera moving more slowly, up the speed values by about 100x. For example, the new camera blueprint speed defaults are 5000
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An Unreal Engine 5 open-source RTS/MOBA camera implementation that aims to be fully featured, customizable and dependable