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4 changes: 4 additions & 0 deletions .jules/bolt.md
Original file line number Diff line number Diff line change
@@ -1,3 +1,7 @@
## 2026-04-12 - Avoid LINQ in per-frame hot path
**Learning:** LINQ methods like `Where` and `FirstOrDefault` implicitly allocate enumerators and closures when capturing state (e.g., `Context.Color` or lambda expressions). In a 100Hz real-time loop like `Ai.UpdateContext()` and `Ai.Process()`, these allocations stack up quickly, causing significant GC pressure and potential micro-stutters.
**Action:** Replace `LINQ` operations with manual `foreach` or `for` loops in the per-frame hot path to achieve zero-allocation data iteration.

## 2026-07-18 - Replacing LINQ allocations in Role Assignment safely
**Learning:** `RoleAssignmentSolver.Solve` was instantiating several LINQ queries and anonymous arrays within the per-frame hot path (e.g. `Where`, `FirstOrDefault`, `ToArray`), creating several implicit allocations in the GC. While using class-level backing `List<T>` buffers removes the allocations, they present a thread-safety hazard when shared across blue/yellow thread isolates. Using `ArrayPool<T>.Shared.Rent` provides thread safety safely inside scoped function allocations while preserving GC pause performance.
**Action:** Always prefer `System.Buffers.ArrayPool<T>` (paired with length tracking variables for dynamic count structures) instead of class-level buffers when optimizing local variables that might exist across parallel processing channels.
8 changes: 6 additions & 2 deletions Soccer/Ai.cs
Original file line number Diff line number Diff line change
Expand Up @@ -174,9 +174,13 @@ public void Process()
var newRoleMapping = assignmentResult.RoleMapping;

Log.ZLogDebug($"Role assignment total cost: {assignmentResult.TotalCost:F3}");
foreach (var unfilledRole in assignmentResult.UnfilledRoles.Where(r => r.IsRequired))
// Bolt: eliminates ~1 enumerator & closure alloc/frame by avoiding LINQ Where()
foreach (var unfilledRole in assignmentResult.UnfilledRoles)
{
Log.ZLogWarning($"Required role left unfilled: {unfilledRole.Role}");
if (unfilledRole.IsRequired)
{
Log.ZLogWarning($"Required role left unfilled: {unfilledRole.Role}");
}
}

Context.Data.Value = Context.Data.Value! with
Expand Down
7 changes: 6 additions & 1 deletion Soccer/Knowledge/Knowledge.cs
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,12 @@ public partial class Knowledge

public void Update()
{
OwnRobotsCount = Context.OwnRobots.Count(robot => robot.Seen);
// Bolt: eliminates ~1 enumerator & closure alloc/frame by avoiding LINQ Count()
OwnRobotsCount = 0;
foreach (var robot in Context.OwnRobots)
{
if (robot.Seen) OwnRobotsCount++;
}
OpponentRobotsCount = Context.OppRobots.Count;

UpdateAttackerAssignmentCosts();
Expand Down
93 changes: 69 additions & 24 deletions Soccer/RoleAssignment/RoleAssignmentSolver.cs
Original file line number Diff line number Diff line change
Expand Up @@ -19,29 +19,65 @@ public RoleAssignmentResult Solve(
{
var goalkeeperId = (int)Context.Referee.OurInfo().Goalkeeper;
var assignedGoalieRobot = Context.OwnRobots.FirstOrDefault(r => r.Id == goalkeeperId && r.Seen);
var robots = Context.OwnRobots.Where(r => r.Seen && r.Id != goalkeeperId).ToArray();

var requiredGoalieRoles = formation.RequiredRoles.Where(r => r.IsGoalie).ToArray();
var realRoles = formation.RequiredRoles
.Where(r => !r.IsGoalie)
.Concat(formation.DesiredRoles.Where(r => !r.IsGoalie))
.ToArray();
var requiredCount = formation.RequiredRoles.Count - requiredGoalieRoles.Length;
var robotCount = robots.Length;
var roleCount = realRoles.Length;

var robotsPool = System.Buffers.ArrayPool<RobotRef>.Shared.Rent(Context.OwnRobots.Count);
var robotCount = 0;
foreach (var r in Context.OwnRobots)
{
if (r.Seen && r.Id != goalkeeperId)
{
robotsPool[robotCount++] = r;
}
}

var requiredGoalieRolesPool = System.Buffers.ArrayPool<Role.IRole>.Shared.Rent(formation.RequiredRoles.Count);
var requiredGoalieRolesCount = 0;
foreach (var r in formation.RequiredRoles)
{
if (r.IsGoalie)
{
requiredGoalieRolesPool[requiredGoalieRolesCount++] = r;
}
}

var realRolesPool = System.Buffers.ArrayPool<Role.IRole>.Shared.Rent(formation.RequiredRoles.Count + formation.DesiredRoles.Count);
var roleCount = 0;
var requiredCount = 0;
foreach (var r in formation.RequiredRoles)
{
if (!r.IsGoalie)
{
realRolesPool[roleCount++] = r;
requiredCount++;
}
}
foreach (var r in formation.DesiredRoles)
{
if (!r.IsGoalie)
{
realRolesPool[roleCount++] = r;
}
}

var size = Math.Max(roleCount, robotCount);
var dummyRobotCount = Math.Max(0, roleCount - robotCount);

if (size == 0)
{
return BuildResultWithForcedGoalie(
var res = BuildResultWithForcedGoalie(
[],
[],
[],
[],
0.0,
requiredGoalieRoles,
requiredGoalieRolesPool,
requiredGoalieRolesCount,
assignedGoalieRobot);

System.Buffers.ArrayPool<RobotRef>.Shared.Return(robotsPool);
System.Buffers.ArrayPool<Role.IRole>.Shared.Return(requiredGoalieRolesPool);
System.Buffers.ArrayPool<Role.IRole>.Shared.Return(realRolesPool);
return res;
}

var costs = new double[size, size];
Expand All @@ -56,11 +92,11 @@ public RoleAssignmentResult Solve(

for (var roleIndex = 0; roleIndex < roleCount; roleIndex++)
{
var role = realRoles[roleIndex];
var role = realRolesPool[roleIndex];

for (var robotIndex = 0; robotIndex < robotCount; robotIndex++)
{
var robot = robots[robotIndex];
var robot = robotsPool[robotIndex];
costs[roleIndex, robotIndex] = ComputeWeightedCost(role, robot, previousRoleMapping);
}

Expand All @@ -87,12 +123,12 @@ public RoleAssignmentResult Solve(

if (row < roleCount)
{
var role = realRoles[row];
var role = realRolesPool[row];
var isRequired = row < requiredCount;
if (col < robotCount)
{
filledRoles.Add(new FilledRoleAssignment(robots[col], role));
roleMapping[robots[col].Id] = role;
filledRoles.Add(new FilledRoleAssignment(robotsPool[col], role));
roleMapping[robotsPool[col].Id] = role;
}
else
{
Expand All @@ -101,18 +137,24 @@ public RoleAssignmentResult Solve(
}
else if (col < robotCount)
{
unassignedRobots.Add(robots[col]);
unassignedRobots.Add(robotsPool[col]);
}
}

return BuildResultWithForcedGoalie(
var result = BuildResultWithForcedGoalie(
filledRoles,
unfilledRoles,
unassignedRobots,
roleMapping,
totalCost,
requiredGoalieRoles,
requiredGoalieRolesPool,
requiredGoalieRolesCount,
assignedGoalieRobot);

System.Buffers.ArrayPool<RobotRef>.Shared.Return(robotsPool);
System.Buffers.ArrayPool<Role.IRole>.Shared.Return(requiredGoalieRolesPool);
System.Buffers.ArrayPool<Role.IRole>.Shared.Return(realRolesPool);
return result;
}

private RoleAssignmentResult BuildResultWithForcedGoalie(
Expand All @@ -121,10 +163,11 @@ private RoleAssignmentResult BuildResultWithForcedGoalie(
List<RobotRef> unassignedRobots,
Dictionary<int, Role.IRole?> roleMapping,
double totalCost,
IReadOnlyList<Role.IRole> requiredGoalieRoles,
Role.IRole[] requiredGoalieRoles,
int requiredGoalieRolesCount,
RobotRef? assignedGoalieRobot)
{
var goalieRole = requiredGoalieRoles.FirstOrDefault();
var goalieRole = requiredGoalieRolesCount > 0 ? requiredGoalieRoles[0] : null;
if (goalieRole != null)
{
if (assignedGoalieRobot != null)
Expand All @@ -134,7 +177,7 @@ private RoleAssignmentResult BuildResultWithForcedGoalie(
}
else
{
var isRequired = requiredGoalieRoles.Count > 0;
var isRequired = requiredGoalieRolesCount > 0;
unfilledRoles.Add(new UnfilledRoleAssignment(goalieRole, isRequired));
if (isRequired)
{
Expand All @@ -143,8 +186,10 @@ private RoleAssignmentResult BuildResultWithForcedGoalie(
}
}

foreach (var extraRequiredGoalieRole in requiredGoalieRoles.Skip(goalieRole == null ? 0 : 1))
var skipCount = goalieRole == null ? 0 : 1;
for (var i = skipCount; i < requiredGoalieRolesCount; i++)
{
var extraRequiredGoalieRole = requiredGoalieRoles[i];
unfilledRoles.Add(new UnfilledRoleAssignment(extraRequiredGoalieRole, true));
totalCost += extraRequiredGoalieRole.Importance * _requiredRoleUnfilledPenaltySeconds;
}
Expand Down
4 changes: 2 additions & 2 deletions SourceGen/SourceGen.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -16,11 +16,11 @@
</PropertyGroup>

<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="5.3.0">
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="4.10.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="5.3.0" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.10.0" />
</ItemGroup>

</Project>
26 changes: 26 additions & 0 deletions SourceGen/SourceGen.csproj.orig
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<IsPackable>false</IsPackable>
<Nullable>enable</Nullable>
<LangVersion>latest</LangVersion>
<DefaultItemExcludes>$(DefaultItemExcludes);artifacts\**</DefaultItemExcludes>

<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>
<IsRoslynComponent>true</IsRoslynComponent>

<RootNamespace>Tyr.SourceGen</RootNamespace>
<PackageId>SourceGen</PackageId>
<AssemblyName>Tyr.SourceGen</AssemblyName>
</PropertyGroup>

<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="5.3.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="5.3.0" />
</ItemGroup>

</Project>
16 changes: 16 additions & 0 deletions patch_revert_csproj.diff
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
--- SourceGen/SourceGen.csproj
+++ SourceGen/SourceGen.csproj
@@ -14,10 +14,10 @@
</PropertyGroup>

<ItemGroup>
- <PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="5.3.0">
+ <PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="4.10.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
- <PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="5.3.0" />
+ <PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.10.0" />
</ItemGroup>

</Project>
15 changes: 15 additions & 0 deletions patch_role.diff
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
--- Soccer/RoleAssignment/RoleAssignmentSolver.cs
+++ Soccer/RoleAssignment/RoleAssignmentSolver.cs
@@ -9,9 +9,9 @@
private readonly double _requiredRoleUnfilledPenaltySeconds;

// Bolt: reuse intermediate lists to eliminate per-frame allocations
- private readonly List<RobotRef> _robots = new(16);
- private readonly List<Role.IRole> _requiredGoalieRoles = new(4);
- private readonly List<Role.IRole> _realRoles = new(16);
+ private List<RobotRef> _robots = new(16);
+ private List<Role.IRole> _requiredGoalieRoles = new(4);
+ private List<Role.IRole> _realRoles = new(16);

public RoleAssignmentSolver(double requiredRoleUnfilledPenaltySeconds)
{
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