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Instructions and docs match the code, without the kit's own rules - #102
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Fixes #101 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Fixes #101
The kit doctor pass. The repository was already on the kit (sync clean,
make checkin CI,mainand release tags protected); this corrects what had drifted from the code and drops what the kit already says.Corrected
.claude/rules/tracking.md: the watched mark is written while a file plays (only the position waits);nonewrites neither file (it still reads the local one); resume usesSetPositionorSeek;playLabelcomes fromlibrary.jsnormalizeShow, not the scan;library.jsadded topaths:..claude/rules/layout.md: the full list of widgets that track hover..claude/rules/keyboard.md: Home also waits for nothing to be modal.src/backend/CLAUDE.md: game roots are the two path settings, auto-detected only when empty;listismediaScanner.js's.drive-extensionskill: the nested display islibrary-menu-dev; under--stand-inthe button is in the dash; an empty Games tab offers Find Games, which is a scan and joins "Never press".README.md: Import reads the file you pick;make logsfollows both journals; the prefs' line isScanner failed.docs/publishing.md: the stage copies only what ships; there is nocheck_pack.docs/private-api.md: the_canRemoveApp()override row;_overview.controlsis also reached from panel.js and overviewPreview.js; whose_initbuilds the folder's parts.Removed (the kit's): repeats of the nested-shell skill and gjs-st rules in the drive skill and
/logs,/preview,/reload(start reuse, gsettings recipe,waittimings, keyboard walk, screenshot format, reload/logout rules); the commands' copies of the never-press list now point to the skill.Verified:
make checkpasses locally (lint, schema, scanner imports in a scratch home; size 8691 lines, 4% comments, 56 try). Docs only, so no nested shell.🤖 Generated with Claude Code