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Jean Philippe edited this page Aug 20, 2026 · 5 revisions

ZEngine Wiki

Welcome to the ZEngine wiki — the reference documentation for the engine's architecture, systems, and design decisions.

Pages

Page Description
Engine Architecture Thread model, per-frame main/render loop, cross-thread communication channels, ECS, asset pipeline, VFS, init/shutdown order
Memory Management Arena allocator design, allocation macros, scratch arenas, memory budget, GPU memory domains, Vulkan object teardown rules
Rendering Domain GPU rendering pipeline, global geometry buffers, render graph and passes, RenderResourceManager, shutdown teardown
Asset Manager CPU-side asset registry, ingest pipeline (mesh/texture/material), GPU material binding, thread safety, initialization contract
Roadmap Feature roadmap and status

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