Skip to content
View Judd1zzz's full-sized avatar
  • Moscow

Block or report Judd1zzz

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Judd1zzz/README.md

Header

🇬🇧 English | 🇷🇺 Русский

Polyglot engineer. I build systems designed to outlive their first million lines.


I pick the language after the problem, not before. Nearly eight years that started in Python now span C#/.NET, Rust, Go, TypeScript, Swift and Lua — what stays constant is the architecture: strict module boundaries, contract-first APIs, domain-driven design. I take on almost everything except gamedev itself — though game servers are very much my thing.

Now

  • Building my own multiplayer game platform — a C# modular monolith already past hundreds of thousands of lines → details
  • Running a multi-agent AI development pipeline we designed from scratch — agent fleets in parallel across the team → how it works
  • Shipping yandex-music-streamdeck — a full Rust rewrite, live on two marketplaces → below

Featured: Yandex Music for Stream Deck

Latest release Downloads Stars License

Get it on Elgato Marketplace Get it on StreamDock Store

Stream Deck / Stream Dock plugin for Yandex Music — a complete Rust port of my original Python version.

  • 13 crates, hexagonal architecture — tokio runtime, Chrome DevTools Protocol for player control, custom key rendering on tiny-skia
  • Distributed where users are: Elgato Marketplace, Mirabox StreamDock Store and GitHub Releases — 500+ downloads
  • v2.0.0 “Rust Rewrite” → v2.3.0 in one week (July 2026): six releases, the runtime cut down to a single binary

The NDA project

Note

This one is my own venture. The product ships under NDA, so there's no name and no code here; the architecture, though, is mine to design and mine to share.

A multiplayer game platform built as a C# modular monolith on .NET: every feature module is a bounded context with DDD layering, CQRS with a mediator pipeline, domain events, and a transactional outbox. PostgreSQL is the single writer of persistent state; Redis is the coordination fabric — streams for commands, pub/sub for notifications, locks and idempotency keys. Contracts come first: OpenAPI, protobuf and AsyncAPI definitions are the single source of truth, fanning out into generated clients for web (TypeScript), native iOS (SwiftUI) and internal Python services (ML anti-cheat, bots) over gRPC. Gameplay logic lives in a sandboxed Lua scripting layer behind a single hand-written REST bridge — the one deliberate exception to client codegen, because the game runtime speaks HTTP, not gRPC.

Today it spans hundreds of thousands of lines across a monorepo plus dedicated game-server and iOS/Android repositories on GitLab CI, and the roadmap points at several million lines with real infrastructure around it. The module boundaries are extraction-ready: hot paths — the exchange engine first — have a planned extraction path into Rust services, with seams clean enough that even the core could follow. A system this size is exactly why the development process itself had to be engineered (next section).

Architecture sketch (anonymized)
flowchart LR
    subgraph hub["Platform core — C# modular monolith (.NET)"]
        direction TB
        MOD["Feature modules = bounded contexts<br/>(DDD layers, CQRS + mediator)"]
        OUT["Domain events →<br/>transactional outbox"]
        MOD --> OUT
    end
    PG[("PostgreSQL —<br/>single writer of state")]
    RD[("Redis —<br/>streams · pub/sub · locks")]
    CON["Contracts — OpenAPI · protobuf · AsyncAPI<br/>(single source of truth, client codegen)"]
    subgraph game["Game layer — sandboxed Lua runtime"]
        direction TB
        BR["Hand-written REST bridge —<br/>the one codegen exception"]
        SRV["Server-side authority modules"]
        NUI["In-game UI (React/TS)"]
        BR --> SRV
        SRV --- NUI
    end
    WEB["Web (TypeScript)"]
    IOS["iOS (SwiftUI)"]
    SVC["Internal services (Python) —<br/>ML anti-cheat, bots"]
    RUST["Rust services —<br/>hot-path extraction (planned)"]
    DEV["Agentic dev pipeline —<br/>ADR-first → gates → MR flow,<br/>parallel agent fleets (git worktrees)"]
    hub --- PG
    OUT --> RD
    RD -->|HTTP relay| BR
    RD -->|WebSocket / SSE| WEB
    RD -->|APNs| IOS
    hub <-->|REST| BR
    hub <-->|gRPC| SVC
    CON === hub
    CON -->|generated client| WEB
    CON -->|generated client| IOS
    CON -->|generated client| SVC
    hub -.->|measured extraction| RUST
    DEV -.->|builds & reviews| hub
    DEV -.->|builds & reviews| game
Loading

AI-driven development

The most interesting thing we built this year isn't a service — it's a process. Together with my project partner, we designed and built from scratch a multi-agent development workflow where AI agents operate like a disciplined engineering organization rather than autocomplete — several engineers, each with their own fleet of agents, building one codebase in parallel:

  • a devkit that routes every significant change through an ADR (architecture decision record) before any code is written
  • brain-check gates — an agent must demonstrate correct understanding of the task, the module contracts and the constraints before it is allowed to proceed
  • merge-request flow — agent-written, gate-checked, human-audited changes only
  • task-scoped parallelism — one task = one issue = one branch = one git worktree = one agent, claimed before any work starts
  • agent teams × human team — every engineer drives their own agents across parallel terminal sessions; claim-first coordination keeps entire fleets from colliding, so the process scales across people, not just within one machine

The orchestration, the gates and the conventions are our own design — born from running a codebase that no longer fits in one head, human or agent.

Off-GitHub track record

Years of commercial work live in private repositories:

  • Payment gateway — FastAPI, async SQLAlchemy 2, HMAC-signed webhooks, idempotency keys; Yookassa and self-employment tax service integrations
  • Game servers — custom server-side logic and frameworks for RageMP and FiveM
  • Commercial full-stack — warehouse management system on Next.js + FastAPI
  • Native iOS — SwiftUI applications
  • Go microservices (including an API) and a fleet of Discord/Telegram bots

Tech stack

Languages Python C# Rust Go TypeScript Swift Lua
Backend & frameworks ASP.NET Core EF Core FastAPI SQLAlchemy Next.js React Vue.js SwiftUI
Data & contracts PostgreSQL MySQL Redis OpenAPI protobuf gRPC
Infra & delivery Docker GitLab CI GitHub Actions nginx OpenTelemetry

Activity

📊 This Week I Spent My Time On

💬 Programming Languages: 
Rust                     7 hrs 30 mins       ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀   42.81 % 
Markdown                 3 hrs 25 mins       ⣿⣿⣿⣿⣿⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀   19.48 % 
TypeScript               2 hrs 42 mins       ⣿⣿⣿⣿⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀   15.39 % 
JavaScript               44 mins             ⣿⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀   04.27 % 
Text                     33 mins             ⣿⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀   03.19 % 

💻 Operating System: 
Mac                      17 hrs 32 mins      ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿   100.00 % 

Contact

Discord is the one channel I actually read:

Discord

Pinned Loading

  1. yandex-music-streamdeck yandex-music-streamdeck Public

    Control Yandex Music directly from your Stream Dock (Ajazz / Mirabox)

    Rust 15