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Design docs

  • Raycast vision cone — how seven fans of raycasts become a shader mask that hides everything the robot cannot see, with soft shadows and corner peeking falling out of an eye that is a bar rather than a point.
  • Enemy AI — a state machine built from scene nodes, so each enemy type is a scene layout rather than another branch in one script. Sight, hearing, and how it picks somewhere to wander.

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