This is a solo-developed, artistic adventure game still actively [Work In Progress - Under Development]. The story revolves around restoring vibrant color and texture to a bleak, desaturated world cursed with gray.
The world of Prisma has been cursed with a complete loss of color, plunged into bleak grayscale. Hope rests with a lone protagonist—the only remaining source of light and life. As you explore, your mere presence triggers a vibrant color aura, dynamically restoring color, texture, and life to the surroundings. Break the curse and bring the world back to life.
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This build is a solo prototype that focuses on foundational technical systems.
- Third-Person Movement: Basic controls for walking, running, and jumping.
- Third-Person Camera: Smooth, following camera system implemented with Unity Cinemachine.
- Dynamic Grayscale-to-Color System: Proximity-based color restoration triggered dynamically by player presence.
- Persistent Color Aura: Restored colors remain briefly even when moving away, supporting mechanics like jumping without breaking the effect.
- Aura-Based Reveal: Seamless proximity triggering allows for smooth, dynamic color reveals before direct contact.
A pre-alpha build is available for testing and feedback on Google Drive. Please note that this build is a working prototype still in active development.
[Download the Build on Google Drive]
The next phases will focus on integrating gameplay loops and polish:
- Enemy Defeat Integration: Color restoration unlocked after defeating specific enemies.
- Final Boss Mechanic: Logic to fully and permanently restore color to the entire world upon defeating the final boss.
- Enhanced Visuals: Integrating Particle Systems, improved lighting, and environmental effects.
- Sound Design: Atmospheric audio and sound effects when color is restored.
Driss Moussaoui (MSDcoding) - GitHub Profile
This is a personal learning and development project.