Repository navigation
perf(coworld): enable LTO for Linux game images - #100
Merged
Merged
Conversation
macromackie
marked this pull request as ready for review
October 9, 2026 06:46
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
Enabling Nim's
-d:ltofor the shared Linux Coworld game-image build used by GotA, LvD, CTA, and AWM. The flag lets GCC optimize across the generated C files using the existing pinned compiler and release settings.Eight controlled games on approved source
02eda3dformed four matched baseline/LTO pairs in one Modal task. Native elapsed time fell 11.14–14.78% (median 13.35%), with exact replay and result parity. That small sample covers two seeds and BASIC/neural rosters; it does not establish a gain for the currently deployed binary. This branch includes the subsequently merged target-filter optimization.Game publication and deployment remain separate release decisions.
Manual Tests
[Prepared with Codex]