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ProjectTorreyPines
AdaptiveArrayPools.jl
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(perf): GPU parity — depth-tagged touched-others stack, PoolCheckpointState, lookup memo (CUDA/Metal)
- #52
#52
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mgyoo86
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ProjectTorreyPines/AdaptiveArrayPools.jl:master
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refactor/gpu-parity
ProjectTorreyPines/AdaptiveArrayPools.jl:refactor/gpu-parity
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Jul 10, 2026
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(perf): GPU parity — depth-tagged touched-others stack, PoolCheckpointState, lookup memo (CUDA/Metal)
#52
mgyoo86
merged 10 commits into
master
ProjectTorreyPines/AdaptiveArrayPools.jl:master
from
refactor/gpu-parity
ProjectTorreyPines/AdaptiveArrayPools.jl:refactor/gpu-parity
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Commits on Jul 10, 2026
(refactor): generalize touched-others stack helpers over AbstractArrayPool
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cff21b7
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(refactor): adopt PoolCheckpointState in MetalTypedPool; add stack+memo fields
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08489aa
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(perf): Metal — depth-tagged touched-others stack + fallback lookup memo
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(test): exercise typed Float16 scope in touched-others regression guard
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(perf): CUDA — mirror depth-tagged stack, PoolCheckpointState, lookup memo
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(test): cover S>=1 lazy-drain lockstep on GPU pools; retarget stale parity guard
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(test): mixed-tuple and R=1 unwind coverage for touched-others; comment hygiene
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(fix): GPU poison-fill is best-effort — never throw during rewind
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(test): auto-manage end-to-end asserts are S-adaptive; scopes return nothing
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(test): GPU allocation tests never return pool-backed arrays from scopes
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