Skip to content

Latest commit

 

History

2 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 

Repository files navigation

Hi there, I'm Qendolin 👋

Graphics programmer from Vienna, Austria. BSc Computer Science from TU Wien. I got into programming through Minecraft mods and web dev, and over time drifted toward lower-level work in C++ and Go. These days I mostly focus on Vulkan, I did a lot of OpenGL in the past, and I have some experience with WebGPU. I still spend too much time tinkering.


Currently working on

fabric-mod-bisect-tool - a Go CLI that uses bisection search and dependency resolution to track down the conflicting Minecraft mods that break your game.


Graphics & rendering

  • weBIGeo Clouds - my bachelor's thesis: volumetric clouds ray-marched from ICON-D2 forecast data in the browser, using WebGPU and temporal accumulation. Code lives in the webigeo-clouds fork plus the preprocessing server.
  • City Lights - a Vulkan renderer demo built for the TU Wien master's CG course, featuring Forward+ tiled shading, clustered volumetric lighting, and cascaded shadow maps. Placed 2nd in the course Hall of Fame.
  • Ascent - an OpenGL wingsuit racing game built for the TU Wien bachelor's CG course, with indirect drawing, GTAO, and cascaded shadow maps. Placed 1st in the course Hall of Fame.
  • Path Tracing - a CPU-only path tracer with MIS, BVH acceleration, and path guiding. Placed 2nd in final renders. Code isn't public, but the renders are on my site.
  • advanced-gl - experimental deferred rendering with modern OpenGL in Go.
  • cpp-vulkan-playground - exploring modern Vulkan 1.3+ patterns: HZB culling, bindless descriptors, automated pipeline barrier tracking.

Tools & CLI

  • digi4offline - a Node.js CLI that downloads activated digi4school textbooks and assembles them into offline PDFs.
  • go-bmf - AngelCode BMF parsing and serialization for Go.
  • go-printpixel - a collection of early OpenGL experiments in Go, from when I was still learning the API.
  • fabric-log-modrinth-downloader - a Python script that rebuilds a Fabric modpack straight from a latest.log.

Minecraft & game mods

  • better-clouds - stylized, blocky clouds rendered with a stencil-based transparency approach for overlapping geometry.
  • dyn-patcher - dynamically compile and load Mixin patches from source at runtime.
  • mindustry-fabric-loader - a GameProvider that lets Mindustry load Fabric mods.
  • map-compass - adds a compass to Minecraft maps.
  • peaceful-nights - a Fabric mod that prevents hostile mobs from spawning on the surface at night.
  • boat-step-up - lets boats climb small height differences on land and water.

Web


Stack

C++ · Go · Java · JavaScript / TypeScript · Python · Svelte

Graphics: WebGPU · Vulkan · OpenGL · ray tracing / path tracing

Other: Minecraft & Fabric modding · CLI tooling


Reach me

📫 webindex.page · LinkedIn · Discord

I'm always up for a conversation about graphics, rendering, or modding.


Last updated: August 8, 2026

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors