A full decompilation for the scripts in Sonic 1 & 2's 2013 mobile remakes, and the Sega Classics port of Sonic CD for Amazon Fire TV.
These scripts have been manually reverted back to what the original scripts could've looked like. This means that:
- Function IDs have been recoverted back to proper function names
- Functions are in the proper order
- Default aliases have been re-added where possible
- Re-added static variables and tables
- Added editor renders and variables for (almost) every object
- Origins code has been included via the use of
#platform:markers, for Sonic 1 and 2.
Some portions of the code have been slightly modified for compatibility purposes.
The scripts included here are to be used with the 2018 Amazon Fire TV release of Sonic CD found in the Sega Classics app. However, running this version will require you to use a branch of RSDKv4 for optimal compatibility, which you can find here.
To use these scripts in mods:
- RSDKv4/RSDKv5U Decompilation: Extract the
Scriptsfolder to the exe's root directory: eg[rootdir]/Scripts/. - Sonic Origins (Requires Hedge Mod Manager):
- Navigate to the game's executable directory. The easy way to get to it is by clicking
Open Game Directoryin the Settings tab of Hedge Mod Manager. - Once you're there, extract the
Scriptsfolder into a folder namedSonic1uorSonic2uin the exe's root directory: eg[rootdir]/Sonic1u/Scripts/.
- Navigate to the game's executable directory. The easy way to get to it is by clicking
Make sure you use the appropriate Scripts folder for the game you're trying to run. Mods are only required to include the scripts that have been changed.
For anyone curious about how RSDKv4's scripting language works, check out the handbook (RetroScript Handbook v4.pdf) we made to help get people into using RetroScript v4. We recommend downloading the handbook as it makes it easier to navigate.