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1.30.0: Silvermoon dummies fight style; SimC never updates itself - #41
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Silvermoon dummies (lib/dummies.mjs), measured from a combat log beside the five Cleave Training Dummies: five level-90 targets declared before the player, held at 1% health (they never die, so execute is up the whole fight) and passive. The page starts this fight with every raid buff, target debuff, Bloodlust and consumable off; the user turns on what they had. Profilesets are pointed at the player as actor 5. SimC updates are the user's click only. The server checks at start and every 3 hours and the page shows a banner (and a desktop notification) once per new build. Updates show their steps, time per step and download/compile progress. Simulations keep running on the current engine during an update; only the switch itself holds new jobs back. The autoUpdateSimc setting is gone. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Silvermoon dummies
A fight style measured from a combat log beside the five Cleave Training Dummies in Silvermoon (3,537,050 health, level 90):
Validated with a real character exported right after the log: the remaining gap to the log is rotation (Rampage 77 vs 51 casts), not the target model.
SimC never updates itself
Tests:
npm test215/215,npm run test:ci200/200, real SimC runs (inputs and profilesets).🤖 Generated with Claude Code