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1.31.0: Silvermoon dummies can fall from 100% at your own pace; buffs as check boxes - #42

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dummy-health-buff-boxes
Oct 2, 2026
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Roburmaster merged 1 commit into
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dummy-health-buff-boxes

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Dummy health is a choice: held at 1% (busy city dummies) or from 100%. From 100%, four short calibration runs measure the damage each dummy takes per second in each health band; every dummy then follows its own timeline from 100% to 1%, where it stays. Tested end to end: main target at 1% after 25.5 s, the others after ~40 s.

Raid buffs and target debuffs are check boxes in Simulation settings, in step with the environment panel.

Tests: npm test 216/216, test:ci 201/201, a real job through the server.

🤖 Generated with Claude Code

… as check boxes

Dummy health is now a choice: held at 1% (busy city dummies) or from 100%.
From 100%, four short calibration runs hold the dummies in each health band
(above 80%, above 35%, above 20%, execute) and read the damage each dummy takes
per second (role=tank makes SimC report it); every dummy then gets its own
health timeline from 100% to 1%, where it stays. The result shows when each
one reached 1%.

Simulation settings get the raid buffs and target debuffs as check boxes,
kept in step with the environment panel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Roburmaster merged commit f608816 into main Oct 2, 2026
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Roburmaster deleted the dummy-health-buff-boxes branch October 2, 2026 08:19
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