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1.31.0: Silvermoon dummies can fall from 100% at your own pace; buffs as check boxes - #42
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… as check boxes Dummy health is now a choice: held at 1% (busy city dummies) or from 100%. From 100%, four short calibration runs hold the dummies in each health band (above 80%, above 35%, above 20%, execute) and read the damage each dummy takes per second (role=tank makes SimC report it); every dummy then gets its own health timeline from 100% to 1%, where it stays. The result shows when each one reached 1%. Simulation settings get the raid buffs and target debuffs as check boxes, kept in step with the environment panel. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Dummy health is a choice: held at 1% (busy city dummies) or from 100%. From 100%, four short calibration runs measure the damage each dummy takes per second in each health band; every dummy then follows its own timeline from 100% to 1%, where it stays. Tested end to end: main target at 1% after 25.5 s, the others after ~40 s.
Raid buffs and target debuffs are check boxes in Simulation settings, in step with the environment panel.
Tests: npm test 216/216, test:ci 201/201, a real job through the server.
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