ScuttlerLabs turns professional esports matches into decision-grade data. We analyze every match from the broadcast video, one game at a time, and deliver the datasets and tools that coaches, analysts, and front offices use for opponent preparation, draft planning, off-season roster decisions, and scouting.
We currently cover League of Legends and FC Online, and we build custom metrics on request.
Public stats sites show what an API hands them: win rates, KDA, pick rates. That is enough for fans, but not for a coaching staff that has to decide what to ban on Saturday or whom to sign in the off-season.
We take a different approach:
| Typical stats services | ScuttlerLabs | |
|---|---|---|
| Source | Aggregates from public APIs | Observed events and tags read from pro match VODs, game by game |
| Unit of analysis | Outcome stats (win rate, KDA, pick rate) | Process metrics that separate choice from execution, compared under matched conditions (patch, roster, opponent, side) |
| Purpose | Browsing | Opponent prep, draft decisions, roster and scouting calls |
| Flexibility | Fixed dashboards | Custom metrics built around each team's questions |
- Video first. An automated pipeline reads the minimap, HUD, and scoreboard of every broadcast, cross-checks multiple models against deterministic on-screen evidence, and records what actually happened, not just the final box score.
- Every number carries its context. Each value ships with its denominator, date range, patch, comparison group, source matches, and uncertainty. You get the number and the reasons to trust it, along with its limits.
- Data, not opinions. We don't write narrative verdicts or recommendations. The insight lives in the metric design: tables that split choice from execution, like-for-like comparisons, and values linked back to the games behind them. The decisions stay with your staff.
- Built to be audited. Formulas, denominators, and validation criteria are documented, and every summary links back to the matches it came from.
ScuttlerLabs LoL · lol.scuttlerlabs.com
Professional League of Legends analysis across LCK, LPL, LEC, LCS, and CBLOL.
- Player and team ratings adjusted for role, patch, and opponent, shown with uncertainty ranges and linked to the evidence games
- Opponent preparation: draft tendencies, game-plan patterns, and matched-condition comparisons for your next opponent
- Draft tools: pick and ban scenarios and draft simulations grounded in each team's and player's history
- Match review: lane-by-lane timelines, vision control, and decision-level events such as roams, ganks, and objective setups
- Roster and scouting: off-season planning, player comparison, and prospect evaluation for front offices and agencies
- Team workspace: a private space for your staff's opponent prep and scrim review
ScuttlerLabs FC Online · fconline.scuttlerlabs.com
Professional FC Online analysis for competitions such as FSL, FTB, and FFL.
- Per-match maps of passes, defensive actions, and shots
- Player profiles, comparison, and similarity search, focused on the esports player who controls the in-game team
- Team comparison and trends over time, with club totals attributed to the player's affiliation at the time of each match
| What you need | What we provide | |
|---|---|---|
| Coaches and analysts | Opponent prep, champion and player pool checks, draft branches, scrim review | Matched-condition prep data, choice-versus-execution tables, links to source matches, a private team workspace |
| Front offices, scouts, and agencies | Signing decisions, prospect evaluation, player comparison | Adjusted player ratings with ranges, roster review data, player profile datasets |
| Partner media | Citable records and reproducible research | Citation packs and exports for contracted media organizations |
Our products are available exclusively to contracted organizations, and every surface requires sign-in. There is no public dashboard and no fan tier.
- Contact: tell us about your team and the questions you want answered.
- Demo: we walk you through the product using your actual next opponent.
- Onboarding: we agree on scope and terms that fit your organization. Subscriptions include five seats per organization, with additional seats available.
Beyond the standard products, we design custom observations and metrics together with you, including the video reading rules and the formulas behind them. We also help with data cleanup, report automation, and analysis pipelines within the games we cover.
We work with teams in every region. Get in touch at contact@scuttlerlabs.com or visit scuttlerlabs.com.
ScuttlerLabs is a brand operated by StudioLIQ, based in South Korea.
ScuttlerLabs isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games and all associated properties are trademarks or registered trademarks of Riot Games, Inc.
FC Online data is based on NEXON Open API.