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fix: require room for whole trades and handle a missing data folder - #24
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Trades only needed one free slot in the receiving inventory, so anything
that did not fit was lost after payment. Buying now needs room in the
customer's inventory, and selling room in the storage chest, for the whole
order, counting empty slots and space in matching stacks.
Nothing created plugins/BarterShops/Data: until it existed, every sign
click threw and new shops could not be saved. Lookups now treat a missing
folder as empty, and saving creates it.
Saving wrote an empty {} file before collecting the shop's values, so a
failure left an unloadable file behind. Values are now collected first, and
the file is deleted if the write fails.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Navigate logical layers of code changes, visualize relationships, and explore their blast radius. No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info⚙️ Run configurationConfiguration used: Organization UI Review profile: CHILL Plan: Advanced Run ID: 📒 Files selected for processing (3)
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Included review availability: This review used your included allowance. Your plan provides up to 10 included reviews per hour; 5 remain after this review. 📝 WalkthroughWalkthroughShop file operations handle missing folders and failed saves. Buy and sell trades check whether inventory can fit the full requested quantity, including matching partial stacks. ChangesShop file storage
Trade inventory capacity
Priority: ➖ Normal Estimated code review effort: 3 (Moderate) | ~20 minutes Change: Bug fix Merge Risk: ⚪ Minimal · up to No actionable merge-blocking risk was established in the reviewed storage and trade-capacity changes. Security Architecture ReviewSecurity architecture risk: 🔵 Low · up to Whole-order capacity checks reduce the known risk of charging for items that do not fit. One conditional ownership risk remains: if the shop data folder exists but cannot be listed, the server may treat existing shops as absent. This has not been shown to be triggerable by a player. Retained concerns
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✅ Passed checks (4 passed)
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Actionable comments posted: 2
- 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
In `@src/main/java/net/tfminecraft/bartershops/Database.java`:
- Around line 132-143: Update the writer lifecycle in save so the FileWriter is
closed even when write or flush fails; use guaranteed cleanup before saveShop
handles a failed save by deleting the file.
In `@src/main/java/net/tfminecraft/bartershops/ShopEvents.java`:
- Around line 300-301: Update hasRoomFor() to compare match and each occupied
item with isSimilar() instead of changing match’s amount before equality
comparison. Preserve the capacity calculation while ensuring the caller-provided
ItemStack remains unchanged.
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src/main/java/net/tfminecraft/bartershops/Database.javasrc/main/java/net/tfminecraft/bartershops/ShopEvents.javasrc/test/java/net/tfminecraft/bartershops/DatabaseTest.javasrc/test/java/net/tfminecraft/bartershops/ShopEventsTest.java
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Close the FileWriter even when the write fails, so a failed save can always be deleted. hasRoomFor now uses isSimilar instead of changing the caller's stack amount before an equality check. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Fixes the three issues left as follow-ups in #23.
Lost items on large trades. Buying and selling only checked for one free slot in the receiving inventory, and
addItemleftovers were dropped after the money had moved. A 128-item order into an inventory with one free slot charged the full price and delivered 64. Trades now need room for the whole order:hasRoomForcounts empty slots plus the space left in matching stacks, capped by both the item's and the inventory's stack limit. The buy check replaces the customer "inventory full" test; the sell check replaces the "Shop Storage is full" test, which needs the sold item, so the storage lookup moves to the top of the sell path. The messages are unchanged.Missing data folder. Nothing created
plugins/BarterShops/Data. Until it existed,listFiles()returned null, so every sign click threw and shop creation failed silently at save. Dev currently has noBarterShopsfolder. Lookups now treat a missing folder as holding no shops, andsaveShopcreates it.Empty shop files.
saveShopcreated a{}file before reading the shop's values, so a shop without a sign or storage location left an unloadable file. It now collects the values first, creates the file only when writing, and deletes it ifsavefails.Validation:
main, 5 of the new tests fail (both lost-item cases, the missing folder, the leftover file and a failed write); all pass with this change. The two directhasRoomFortests are new API and were excluded from that run.mvn -B -o clean verifypassed, 142 tests.🤖 Generated with Claude Code
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