Fix node deletion when a player is next to the furniture - #5
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ItemsAdder throws if byAlreadySpawned is given a player, which aborted the delete before the node was removed. Co-authored-by: Cursor <cursoragent@cursor.com>
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ChangesNearby furniture removal
Estimated code review effort: 2 (Simple) | ~8 minutes Merge Risk: ⚪ Minimal · up to Nearby players no longer interrupt the furniture lookup during node deletion. No actionable merge-blocking risk is established. 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
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- 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
In `@src/main/java/net/tfminecraft/dowsing/objects/Node.java`:
- Line 668: Limit the RuntimeException catch in breakNode() to the
CustomFurniture.byAlreadySpawned(entity) lookup; do not swallow exceptions from
furniture.remove(false). Let removal failures stop the deletion path before the
node item is dropped.
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src/main/java/net/tfminecraft/dowsing/objects/Node.java
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ItemsAdder lookup exceptions are ignored, but a failed remove still stops the delete before the node item is dropped. Co-authored-by: Cursor <cursoragent@cursor.com>
Summary
breakNodepath) scanned every entity within 1.5 blocks and passed each one toCustomFurniture.byAlreadySpawned.Failed to get ItemStack. Entry 'PLAYER' can't be a furniture!instead of returning null, so the click handler aborted before the furniture was removed, the item dropped, or the node was unregistered.Test plan
DEV-*) succeedsv.) node the same way and confirm it still breaks and dropsMade with Cursor
Summary by CodeRabbit