fix: stop free poker calls and mid-hand buy-ins - #27
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A call below the current bet capped the seat as all in, whatever was still in the player's pockets. Saying "call" with nothing on the felt kept the player in the hand for free. A short call now goes through only when the pockets hold nothing stakeable; otherwise the player is told how much more to put down. Anyone could put chips on a live Hold'em or Five-Draw table and be seated in the hand already dealt. Games now decide through allowStake who may stake. Poker and draw refuse anyone outside the live hand, and a seat that has folded, so it cannot feed a pot it has given up. Chips past the current bet followed by "check" or "call" never became the bet, so nobody had to answer them. They now count as a raise. Applies to Five-Draw as well, which shares the betting code. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Included review availability: This review used your included allowance. Your plan provides up to 10 included reviews per hour; 7 remain after this review. 📝 WalkthroughWalkthroughDraw and Poker betting now handle short calls and contributions above the current bet differently. Games can control stake eligibility during live hands, and table placement checks that eligibility before accepting non-tray stakes. ChangesBetting and stake eligibility
Priority: ⬇️ Low Estimated code review effort: 3 (Moderate) | ~20 minutes Change: Bug fix Merge Risk: ⚪ Minimal · up to The betting and stake checks match the intended behavior without blocking ordinary-item clicks. No actionable merge-blocking issue remains; merge after normal checks pass. 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
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Review comments at @src/main/java/net/tfminecraft/games/table/TableManager.java:
- Around line 2632-2634: Move the refuseStake check in the onInteractBlock flow
to after positive-denar validation identifies a stakeable item and before the
wager transaction. Keep ordinary items on the existing pass-through path without
cancelling their interaction.
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src/main/java/net/tfminecraft/games/game/DrawGame.javasrc/main/java/net/tfminecraft/games/game/Game.javasrc/main/java/net/tfminecraft/games/game/PokerGame.javasrc/main/java/net/tfminecraft/games/table/TableManager.javasrc/main/java/net/tfminecraft/games/wager/WagerEngine.javasrc/main/resources/messages.ymlsrc/test/java/net/tfminecraft/games/game/DrawGameTest.javasrc/test/java/net/tfminecraft/games/game/PokerGameTest.javasrc/test/java/net/tfminecraft/games/table/TableManagerChipPlaceTest.javasrc/test/java/net/tfminecraft/games/table/TableManagerFixture.javasrc/test/java/net/tfminecraft/games/table/TableManagerLootTest.javasrc/test/java/net/tfminecraft/games/wager/WagerEngineTest.java
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The stake check ran before the held item was classified, so a stranger or folded seat holding an ordinary item near a live table had the click cancelled and got a refusal. It now runs after the item is known to be a whole-denar stake, so other items pass through as before. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Fixes two poker bug reports from John (IC: Miras/Thalrix), plus two related problems found while reviewing the betting code. Five-Draw shares the same betting code, so it gets the same fixes.
Bug reports
callbelow the current bet marked the seat as all in no matter what was still in the player's pockets. That kept a player in the hand for free. A short call now goes through only when the pockets hold nothing stakeable (WagerEngine.allIn). Otherwise the player getsPut {n} more on this street to call, or fold.Game.allowStakehook is checked before any coin or loot moves. Poker and draw refuse anyone outside the live hand withYou are not in this hand. Wait for the next one.Free play keeps its current behaviour, and blackjack already closes bets once a round is live.Also fixed
allowStakerefuses these too.checkorcall, the extra never became the bet, so nobody had to answer it. It now counts as a raise, and the other seats have to respond.Deploy note
messages.ymlis only copied when it is missing, and a missing key shows up as its raw path. The liveplugins/Games/messages.ymlneeds these three keys added:Tests
mvn clean verify: 1,095 tests pass, and line and branch coverage stays at 100%. New tests cover:WagerEngine.allIn🤖 Generated with Claude Code
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