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55 changes: 31 additions & 24 deletions src/game/client/animstate.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -11,41 +11,48 @@ static void AnimSeqEval(const CAnimSequence *pSeq, float Time, CAnimKeyframe *pF
{
if(pSeq->m_NumFrames == 0)
{
pFrame->m_Time = 0;
pFrame->m_X = 0;
pFrame->m_Y = 0;
pFrame->m_Angle = 0;
*pFrame = {0, 0, 0, 0};
return;
}
else if(pSeq->m_NumFrames == 1)
if(pSeq->m_NumFrames == 1 || pSeq->m_aFrames[0].m_Time >= Time)
{
*pFrame = pSeq->m_aFrames[0];
return;
}
else
if(pSeq->m_aFrames[pSeq->m_NumFrames - 1].m_Time <= Time)
{
const CAnimKeyframe *pFrame1 = nullptr;
const CAnimKeyframe *pFrame2 = nullptr;
float Blend = 0.0f;
*pFrame = pSeq->m_aFrames[pSeq->m_NumFrames - 1];
return;
}

int Low = 0;
int High = pSeq->m_NumFrames - 1;
int Index = 0;

// TODO: make this smarter.. binary search
for(int i = 1; i < pSeq->m_NumFrames; i++)
while(Low <= High)
{
int Mid = Low + (High - Low) / 2;
if(pSeq->m_aFrames[Mid].m_Time <= Time)
{
if(pSeq->m_aFrames[i - 1].m_Time <= Time && pSeq->m_aFrames[i].m_Time >= Time)
{
pFrame1 = &pSeq->m_aFrames[i - 1];
pFrame2 = &pSeq->m_aFrames[i];
Blend = (Time - pFrame1->m_Time) / (pFrame2->m_Time - pFrame1->m_Time);
break;
}
Index = Mid;
Low = Mid + 1;
}

if(pFrame1 != nullptr && pFrame2 != nullptr)
else
{
pFrame->m_Time = Time;
pFrame->m_X = mix(pFrame1->m_X, pFrame2->m_X, Blend);
pFrame->m_Y = mix(pFrame1->m_Y, pFrame2->m_Y, Blend);
pFrame->m_Angle = mix(pFrame1->m_Angle, pFrame2->m_Angle, Blend);
High = Mid - 1;
}
}

const CAnimKeyframe *pFrame1 = &pSeq->m_aFrames[Index];
const CAnimKeyframe *pFrame2 = &pSeq->m_aFrames[Index + 1];

float Diff = pFrame2->m_Time - pFrame1->m_Time;
float Blend = (Diff > 0.0f) ? (Time - pFrame1->m_Time) / Diff : 0.0f;

pFrame->m_Time = Time;
pFrame->m_X = mix(pFrame1->m_X, pFrame2->m_X, Blend);
pFrame->m_Y = mix(pFrame1->m_Y, pFrame2->m_Y, Blend);
pFrame->m_Angle = mix(pFrame1->m_Angle, pFrame2->m_Angle, Blend);
}

static void AnimAddKeyframe(CAnimKeyframe *pSeq, const CAnimKeyframe *pAdded, float Amount)
Expand Down
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