- M.S. Computer Science @ USC, graduating May 2027
- Embedded & systems: co-built a portable NIR biosensing device (Arduino Nano 33 BLE Sense, I2C sensor, BLE) behind an IEEE paper, and a real time C++/OpenGL rendering engine from scratch
- Also applied AI / ML engineering — retrieval fine-tuning, agents, and the evaluation harnesses around them
- C/C++, Python, C#/.NET, TypeScript, backend + cloud
- I care about verifiable results — controlled comparisons, independent checks, honest negative results over cherry picked numbers
- Coauthor, IEEE Transactions on Human Machine Systems (2026)
- Looking for 2027 new grad roles in Embedded Systems Engineering / AI Engineering
- Reach me: LinkedIn · Portfolio · Email
- Los Angeles
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09:11
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Highlights
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3D-Rendering-Engine
3D-Rendering-Engine PublicCustom C++ OpenGL/GLSL 3D rendering engine: hand-written OBJ/MTL parser, multi-light Phong shading, skybox mapping, manual VAO/VBO buffer management
C++
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promptfoo
promptfoo PublicForked from promptfoo/promptfoo
Personal fork: nested-path error localization for the OpenAI Agents retry-policy validator (+81 tests, 195/195 passing). Work is on branch fix/agents-retry-policy-validation.
TypeScript
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sentence-transformers
sentence-transformers PublicForked from huggingface/sentence-transformers
Personal fork: controlled experiment on hard vs. random negatives for SciFact retrieval fine-tuning (nDCG@10 0.6785 vs 0.6573, 3 seeds). Work is on branch experiment/scifact-hard-negatives — see PR…
Python
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task-management-system
task-management-system PublicFull-stack multi-user task management system with ASP.NET Core, Vue 3, JWT authentication, per-user authorization, integration tests, and CI.
C#
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