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feat: apm-style design system and local game layer - #16
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Restyle the native iOS app and the web app in the owner-chosen apm-style poster look (Manrope + DM Mono labels, full-bleed colour bands, 2px ink rules, solid offset shadows, no blur or glass). Settings, data and flows are unchanged. Add a game layer derived only from saved plans, with no schema change and nothing sent off the device: +10 XP to save, +40 to finish, five chapters, 13 stamps, quest pills, a Discover deck with an XP summary, +XP pop-ups above the tab bar and a level-up banner. Reduce Motion makes all of it static. Native and web share the same rules. Keep the owner's removal of the DEMO_TAB screenshot switch. Document the system in docs/reference/design-system.md and mark the HIG guide and the roadmap's earlier design values as superseded. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Closes #15.
What changes
docs/reference/design-system.md.OFL.txtincluded.DEMO_TABscreenshot switch still stands.Verification
Game.swiftrules have 29 unit-style checks, all passing.npm run checkandnpm testpass.🤖 Generated with Claude Code