Skip to content

Support double precision for shader attributes #166

Description

@ilijapuaca

Currently, all the floating point input data uses arrow::float32 type. In order to provide additional precision for attributes such as positions, support should be added for arrow::float64 type, where we'd split the data into "high" and "low" components, and map them accordingly

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions