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Adds entitlements.py, a remove command, and description_lang tracking. Also fixes catalog metadata fetching using a Meta game's Steam shortcut id instead of its real store id once it's synced to Steam.
…itle bar Merges owned and installed games into one list with install-from-detail, adds a full Settings page (language, system status, compatibility setup), and replaces the OS window chrome with a custom title bar.
…n games OVRServiceLauncher.exe only probes the runtime and exits within milliseconds under Wine instead of staying resident. Start OVRServer_x64.exe directly instead and tear it down with the game.
Reads WiVRn's own recommended PRESSURE_VESSEL_* variables from its server log instead of guessing them, validated by shape rather than a fixed allow-list so future WiVRn releases don't need a RiftLift update.
XRizer already falls back gracefully without it, but disabling it unconditionally broke other in-process Windows OpenXR clients sharing the same Wine process, like Unity's OculusXRPlugin.
Adds quick_launch_diagnosis, plus a cause rule for Meta's OpenXR vendor lock in OVRPlugin.dll (refuses non-Meta runtimes like WiVRn/Monado).
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Still poking at the UI/simplicity side of things 🙂
Added a Play/Stop toggle on the game page (it also picks up on games launched from Steam or the headset, not just from RiftLift itself), plus a small discreet indicator in the header so you can tell at a glance a game is running.
Just to clarify, I started from the "feat/browse-pcvr-store-button" branch, so we need to wait for it to be merged into main.
Only commit make this : feat: add a play/stop toggle and a header indicator for running games
Here's a screenshot:
