> fastfetchartbylmz@github
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๐ค Name: Yilmaz Seyhan (ylmz / ylmzart / artbylmz)
๐จ Role: Technical Artist / Game Artist
๐ Location: Antalya, Turkey (open to relocation)
๐ฎ Shell: Unreal Engine 4/5
๐ง DE: Blender, Substance Designer/Painter
๐๏ธ WM: Photoshop, Perforce, Plastic SCM, Git/GitHub
๐ป Languages: HLSL, GLSL, C++, Rust, C#
๐งฐ Also using: 3D Coat, Marmoset Toolset, Houdini, Maya
๐ Portfolio: ylmz.art
โ๏ธ Contact: artbylmz@hotmail.com๐จ Colors
Technical Artist & Game Artist based in Antalya, Turkey โ open to relocation. Portfolio: ylmz.art
Core toolset
Also using
Languages
Pipeline tooling I build for the boring half of asset delivery โ the parts that otherwise mean opening a DCC and clicking through the same steps again.
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UV unwrapping, texel density and UDIM layout tooling for Blender 3.6 / 4.2 LTS.
The geometry work runs in a standalone Rust worker; the addon is a thin
front-end that pipes mesh buffers over stdio.
Releases & builds โ |
Batch PBR texture operations for game and VFX pipelines, driven from one CLI:
normal baking, ORM / mask channel packing, colour space conversion and
bit-depth handling.
Source โ |
Seamless procedural noise authoring and RGBA channel packing for game
textures โ tiling Perlin / Value / Worley, packed straight into the layout
the target engine wants. CPU-side, multithreaded.
Source โ |
- Gaurav-Gosain/tuios - A terminal window manager that knows what your agents are doing. Tiling panes, workspaces, sessions that survive restarts, and one Inbox for...
- tumourlove/monolith - MCP plugin for Unreal Engine 5.7 & 5.8 โ gives AI assistants full read/write access to Blueprints, Materials, Niagara, Animation, Mesh, AI,...
- EpicGames/raddebugger - A native, user-mode, multi-process, graphical debugger.
- madhvantyagi/SOUL.md - This repo contains different Soul.md files each file is different and allow your agents to behave in unique interesting personality.
- TheComputerM/awesome-svelte - โก A curated list of awesome Svelte resources


