What are speed, velocity and acceleration?
Speed tells you how fast. Velocity adds which way. Acceleration says how quickly that changes. Drive a car past distance posts with a stopwatch, race an EV against a bicycle, stop in time for a child near a school, spin a washing machine drum at 400 g, and find out why nothing catches light.
▶ Play with it · Read the 60-second explainer · Watch the 40-second video
- How fast, which way, how quickly it changes. Speed is distance ÷ time, in m/s (1 m/s = 3.6 km/h). Velocity is speed with a direction. Acceleration is the change in velocity per second, in m/s². With steady acceleration, v = u + a t and s = u t + ½ a t², and the area under a velocity–time graph is the distance.
- Speeding up. 0–100 km/h is an acceleration test: about 10 s (2.8 m/s²) for a hatchback, about 3 s for a sports EV. Grip limits the start, then power does, because the push fades as P ÷ v while drag grows with v².
- Stopping and falling. Stopping distance is thinking distance (speed × reaction time) plus braking distance (v² ÷ 2a): about 18 m from 30 km/h and 36 m from 50 km/h. Dropped things gain 9.81 m/s every second, and in a lift the scales read m (g + a).
- Going round, and the needle. At steady speed in a circle the velocity still turns, so there is an acceleration v² ÷ r towards the centre: 3,700 m/s² at a fan blade tip, about 400 g in a spinning washer drum. A speedometer shows instantaneous speed; the trip computer, the average.
- Myths and limits. A lap of a 400 m track has zero displacement and zero average velocity. Heavy and light balls fall together; only air slows the feather. Velocities depend on your frame of reference, and near light speed they no longer simply add: nothing with mass reaches c.
| Term | Meaning |
|---|---|
| Speed | How far something travels per second: distance ÷ time, in metres per second. |
| Velocity | Speed in a stated direction. It changes when either the speed or the direction changes. |
| Acceleration | The rate of change of velocity: a = Δv ÷ Δt, in metres per second per second (m/s²). |
| Displacement | How far, and in which direction, you are from where you started. |
| Equations of motion | For steady acceleration: v = u + a t and s = u t + ½ a t². |
| Free fall | Motion under gravity alone. Near the Earth everything accelerates at g = 9.81 m/s². |
| Centripetal acceleration | The acceleration towards the centre needed to move in a circle: a = v² ÷ r. |
| Frame of reference | The point of view velocities are measured from, such as the platform or the moving train. |
From Aristotle's falling stones to satellites that clock your bike ride: 2,300 years of learning what 'how fast' means.
- 350 BCE · Heavier things fall faster, says Aristotle (Aristotle, Athens, Greece)
- 1335 · The Oxford Calculators measure motion (Thomas Bradwardine, William Heytesbury, Richard Swineshead, John Dumbleton, Merton College, Oxford, England)
- 1350 · Motion drawn as a graph (Nicole Oresme, Paris, France)
- 1604 · Distance grows with time squared (Galileo Galilei, Padua, Italy)
- 1638 · Uniform acceleration is defined (Galileo Galilei, Leiden (printed), from Arcetri, Italy)
- 1687 · Newton ties acceleration to force (Isaac Newton, London, England)
- 1902 · The eddy-current speedometer (Otto Schultze (after Josip Belušić's 1888 patent), Berlin, Germany)
- 1905 · Nothing catches light (Albert Einstein, Bern, Switzerland)
The full story, with 19 moments, charts, people and 28 sources: glassbox.how/e/motionclear/history. The data lives in history.json.
Made with the Glassbox studio from this box's storyboard (window.glassbox.director). Free to reuse under CC BY 4.0.
| File | What | Size |
|---|---|---|
glassbox/reel.mp4 |
Reel / Short, with captions and soundtrack | 1080×1920 |
glassbox/video.mp4 |
YouTube video, with captions and soundtrack | 1920×1080 |
glassbox/slide-1…10.jpg |
Instagram carousel | 1080×1350 |
glassbox/thumb.jpg |
YouTube thumbnail | 1280×720 |
glassbox/cover.jpg |
Share card and repo social preview | 1200×630 |
glassbox/history-reel.mp4 |
“History in 10 moments” Reel / Short | 1080×1920 |
glassbox/history-slide-*.jpg |
History carousel | 1080×1350 |
glassbox/post.json |
Post copy and schedule used by the publish kit |
This box has no accounts and no ads, and it ships its own fonts and libraries. When you run it yourself it sends nothing anywhere. On glassbox.how, the site's /bar.js also loads Glassbox's analytics: Google Analytics to count visits (it asks first in the EU, UK and Switzerland, and stays off when your browser sends Global Privacy Control or Do Not Track) and ClickTrust to detect bots.
It remembers a few things in your own browser only, and never sends them anywhere:
| Browser storage key | What it holds |
|---|---|
motionclear.v1 |
Which chapters you have opened, your best quiz scores, and sound on or off. |
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python3 -m http.server 8000Three.js and the fonts ship in vendor/ and fonts/, so it also works offline.
Then open http://localhost:8000.
| File | What |
|---|---|
index.html, css/app.css |
The page and its styles |
js/app.js, js/stage.js, js/ui.js, js/kit.js |
The shared Glassbox 3D engine: chapters, 3D stage, controls, quiz, video director |
js/chapters/*.js |
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glassbox.json |
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glassbox/ |
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fonts/, vendor/three/ |
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