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InfiniteReach
cev-api edited this page Apr 12, 2026
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1 revision
- Packet-based reach extender that blinks you into position, hits the target (entity or block), then optionally teleports you back so the server never sees you stay at distance.
- Supports vanilla (22 block) and Paper (up to ~59 block) modes with configurable spam packet counts, max distance, and offsets for added stealth.
- Clip Up adds a short vertical teleport to trigger extra Mace damage and bypass obstacles; optional “Clip Up When Mace” makes that only happen while holding a mace to avoid fall damage when flying.
- The rendered entity/block boxes honor the “Through Blocks” toggle and hide the block box whenever a red entity highlight is shown, preventing misleading visuals.
- Delay settings throttle mining, item use, and entity hits
- Toggles for only using the hack when wielding a mace and for skipping collision when BoatNoclip is active.
- Block breaking and long-range item-use are supported via the same teleport-and-act cycle, making it behave like a remote InstaMine/interaction handler.
- Lock-on (vertically) mode for Mace attacks which applies through walls approx 50 blocks.
Credits to Trouser-Streak. The difference between mine and theirs is that I have added through block toggle, clip up toggle for mace, and better ESP highlighting.
Parent: What's new in this fork?
Generated from the latest README/source bundle. Features are listed by the date they were added to the client.