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feat: add smoke from burned-out fire - #10

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chowjiaming merged 1 commit into
feat/air-advectfrom
feat/smoke
Aug 14, 2026
Merged

chowjiaming merged 1 commit into
feat/air-advectfrom
feat/smoke

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@chowjiaming

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Summary

  • Cell::Smoke (id 12) is a gas with paint heat 80. Isolated fire TTL/flicker death becomes smoke (heat kept); water quench still goes to Empty.
  • Smoke uses the same air-push as steam but skips rise every other tick, cools 1/tick, and disperses below heat 10.
  • Palette swatch and mid-gray renderer color.

Test plan

  • just verify
  • Isolated fire becomes smoke then Empty
  • Fire next to water does not spawn smoke
  • Over 8 ticks smoke stays lower than steam
  • from_u8(12) round-trips

Fire TTL death leaves soot that rises slower than steam and disperses when cool; water quench still extinguishes to empty.
@cursor

cursor Bot commented Aug 14, 2026

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@chowjiaming
chowjiaming merged commit f075dec into feat/air-advect Aug 14, 2026
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