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feat: add per-pixel velocity inertia - #12
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Powder and liquids accelerate downward so they cover more than one cell per tick; water keeps its last slide direction and gases take a short air-axis burst before rising.
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Summary
pvx/pvy(i8) swap with the cell. Empty and locked cells stay 0.pvyup to 3 and try1+|pvy|downward moves per tick; water keeps horizontalpvxafter a slide.Test plan
just verifypvyon Empty is 0 after a swap-out