Skip to content

Feat/UI polish - #16

Merged
chowjiaming merged 5 commits into
mainfrom
feat/ui-polish
Aug 14, 2026
Merged

chowjiaming merged 5 commits into
mainfrom
feat/ui-polish

Conversation

@chowjiaming

Copy link
Copy Markdown
Owner

No description provided.

Fire TTL death leaves soot that rises slower than steam and disperses when cool; water quench still extinguishes to empty.
Oil floats on water and ignites from fire; ice is a locked wall that melts on heat with freeze hysteresis so painted water stays liquid.
Powder and liquids accelerate downward so they cover more than one cell per tick; water keeps its last slide direction and gases take a short air-axis burst before rising.
Occupied cells couple to a coarse air-heat field so hot air rises; pressure raises water's boil point, and sand bakes into locked glass.
An empty first paint hid the sim. Demo scenes, canvas HUD, and
Shift-straight strokes make the CA visible without extra UI rows.
@cursor

cursor Bot commented Aug 14, 2026

Copy link
Copy Markdown

Bugbot is not enabled for your account, so this pull request was not reviewed.

Enable Bugbot in the Cursor dashboard to get automatic reviews on future PRs.

@chowjiaming
chowjiaming merged commit d0cb8c9 into main Aug 14, 2026
4 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant