Reverse engineering Sid Meier’s Colonization — reconstructing the original source code, preserving its behavior, and building modern cross-platform ports.
Public:
- maps - Archive of community-created maps and scenarios
- win-patches - Community patches for ColWin: animated water, bug fixes and hidden features
- win31-runtime - Play original Colonization Windows 3.1 on a modern OS. Bring your own copy of the game
- win-tools - Colonization Windows tools for extracting and converting game data
- web-ui - Shared CSS used across colonization-re projects
- fsm-to-mp - Convert FreeCol
.fsmmaps to classic col.MPformat
Work in progress:
- win-decomp - Reverse engineering and decompilation of the Win 3.1 version of Colonization.
- sav-editor - Savegame editor
Community: