Turn one versioned Unreal-class scene into aligned camera and physical worlds.
Acceptance
- Preserve asset hierarchy, IDs, transforms, materials, and available semantics
- Export deterministic RGB, masks, depth, intrinsics, and extrinsics
- Run COLMAP mapping, densification, and splat training with retained provenance
- Cook source geometry independently into collision, navigation, and MuJoCo assets
- Measure alignment and run ordinary DimOS camera and navigation workflows
Synced from DIM-1383
Turn one versioned Unreal-class scene into aligned camera and physical worlds.
Acceptance
Synced from DIM-1383