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PimSim: Unreal-to-splat and cooked-physics pipeline #3336

Description

@dimos-bot

Turn one versioned Unreal-class scene into aligned camera and physical worlds.

Acceptance

  • Preserve asset hierarchy, IDs, transforms, materials, and available semantics
  • Export deterministic RGB, masks, depth, intrinsics, and extrinsics
  • Run COLMAP mapping, densification, and splat training with retained provenance
  • Cook source geometry independently into collision, navigation, and MuJoCo assets
  • Measure alignment and run ordinary DimOS camera and navigation workflows

Synced from DIM-1383

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